Choose exactly 3 monster types (Couerls, Flans, Wolves, Tonberries, Marlboros, etc etc) out of the X many we have in this game to control, and now explain to everybody else why the types they want aren't making the cut. That is why I'm certain it's not going to be made into a normal job in this game, there would be far too much complaining over certain types not being controllable, or why couldn't all of them be controllable, etc etc. The devs can't win in that situation. Sure they can't win in a Limited Job situation either, but would you rather have a faux Beastmaster or a real one?
Don't be too down. This topic is a lightning rod for controversy. Ignore the people who are here to argue. I do like your idea btw.
Could make it work like Tactics Advanced where you place your pets in a zoo-like area and raise them. That also leads into how the job plays.

The loudest always seem like a majoirty. So, people who vote up threads against limited jobs seem like a majority, because people like myself who don't care do not vote in these threads. Not every player who plays an mmo post on the forums.
BST was always a solo job. A dev on the FFXI forums explained the original design for BST. Here you go
"The original concept of beastmaster was a frontline job based around Charming monsters to turn the tide of battle.
The process of Charming would sometimes result in direct combat with the monster, so beastmaster was given the equipment and damage output to thrive until they succeeded in gaining control over a monster.
As time went on, Battlefield content became the main focus of the game.
This was difficult to enjoy as a beastmaster as many BFs do not feature monsters that can be Charmed.
Our solution was the addition of Call Beast and broth items, which allowed players to call out monsters as obedient pets.
These pets always obeyed commands, providing a sort of consumable battle resource for beastmaster and stabilized the state of the job.
Things were good up until this point."
Granted FFXI is a different game. DRK was a DD in that game, but a tank in FFXIV. However, BST is not a standard DD. It is a hybrid job. Based upon BST mechanics in the past FF MMO, and even games like FFV, BST should be, imo, a solo limited job.
Jug pets are a huge handicap to BST, because it limits their bestiary. On the other hand, charming will be too OP for dungeons. BST will be exploited big time in dungeons with the ability to charm creatures.
Welcome to FFXI by the way, because this is now their problem. They took away charm, attempting to make BST a group job, and it failed miserably. XIV devs are learning from XI past mistakes.
Last edited by He-Saiyan; 12-06-2019 at 03:23 AM.
Well its a discussion forum so of course you will be getting those that agree with you and those that dont. Thats pretty normal. And seeing how the job is barely played and how big the backlash was with the release of the first limited job its not surprising that a lot might not like another job behind it. (Its funny how even some of those that were for limited job disliked it after release because it was not even that OP for being a solo job..and those that wanted a pure solo job were also disappointed because a lot of it is locked behind group content)
I also against another limited job..the extra content for blue is really boring..the job feels like spamming certain skills over and over again while the rest are mostly just the same with a different name..and on top of that the devs need to put time to update it..time and man power that could have been used for other content. More limited jobs will just mean that even more time is spent on something that is death quite fast.
Blue can also not learn every spell in existence and some of its spell are restricted to job quests..so not sure why this would be an argument against having a normal beast master. Have 2-4 beasts that you get through quests and that you can use with group content and then on top of that you can have your collection of more beasts. I mean what much can you do with blue right now? Collect some spells and then throw them against the carneval. That might keep some busy but that is not long living content. For what would limited beast master be used after they got their beasts? Their own carneval? Why not have them as normal job and side content? Heck give every job their own specific kind of side content.
Edit:
And for those that say we are the minority and that more people enjoyed it, here some data from the lucky bancho Feb. 19
Blue Mage leveling numbers: png
It seems 46.3% (EU) / 48.2% (NA) / 53.1% (JP) of currently active characters per region have unlocked Blue Mage and 17.8% (EU) / 18.6% (NA) / 27.3% (JP) of currently active characters per region have reached level 50 on BLU.
Not even half the people have unlocked it at that time and NA+EU have not even reached 20% of players that have reached lvl 50 on it..probably the easiest part on playing blue.
And because I am curious: All those who like limited jobs: How often did you really play blue? Do you play it regularly? Have all skills unlocked? I mean its great if you do but I wonder how many truly play this often enough.
Last edited by Alleo; 12-06-2019 at 07:51 AM.

I wouldnt get upset about it tbh. Alot of people Feel BLU would be better in the DF so thats mostly the crowd youre gonna get a response from since they feel the devs arent listening to them. I personally wouldnt mind beastmaster tbh. I feel like after getting another healer we arent gonna need that many new jobs next expansion. But first they need to deal with ironing out the issues they currently have. Personally looking forward to BLU myself


The job itself is an interest, but definitely not interested in another limited job. It's not negativity to the job you're proposing. It's negativity to the limited job aspect of your proposal. They're pointless fluff, and contained to their own little corner of content. The reward for doing something on BLU, is to do more stuff on BLU. Which is an effort in futility.
BLU could've been worked into an actual job, for actual content. It could've been a fun dps mix of elemental and physical dmg spells. Like XI's BLU where you were able to do a skillchain with a sword skill followed by a physical spell, then magic burst with an elemental spell. That all could've been worked into combo form for XIV. But instead, we got something with no direction or purpose other than filling out a book of spells.
I'd rather see BST have some purpose in content. I don't want it to be a Pokemon game on the side.
My suggestion: You mentioned liking FFXI's BST, so I'm sure you know all about jug pets. They could introduce a system where you capture beasts in the wild. Have them collect in a "jug." Let the player store 3-5 "jugs," so they could have options. Then let those jugs be used later (at scale to your current level) for actual content. They can be returned to the "jug" to be used again, or you can release them to catch another. Give the BST a standard pet to start with.
As for the rest of how BST plays out... I think it would be cool to have the BST combo with the pet.
Example: Weapon skill > pet skill > weapon skill
The issue with "pets" in FFXIV, is the game isn't really setup for them. They become aesthetic variables, if nothing more. So BST would be a matter of collecting which pet you think is the prettiest. Unless they find some way to add utility to them. But then you run the risk of it turning into XI, where there were a few "best pets" to have for the situation. (That was their fear with BLU after all; "have this spell or no invite to content.")
On the subject of pets, I think SMN could be reworked as well. Like giving only Carbuncle to SMN, and having all of the other Primals be tied to a gauge that you fill. You fill the gauge, then summon a Primal. The Primal uses it's ability, and then goes away. Again... it's aesthetics with who you use. It always will be, because the game is sadly just not built for pet jobs.
But despite it all being aesthetics, I'd still rather use BLU, BST, PUP, and even SMN in normal every day content. Rather than have them be side games.
I used to be an adventurer, but then my ping increased.



i rather preffer they don't waste more time and resources from the dev combat team making this useless limited jobs and let them focus on the real ones instead.
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