This man speaks truth. Or, woman playing a man. I dunno. But whatever! If there was never any experimentation or improving on past mistakes, FFXIV would not be anywhere close to where it is today.I gave you an upvote!
Don't pay the backlash against limited jobs much mind, there's a lot of people who like them - myself included. As I see it, they're not too different to FSH. Basically more of a mini-game than an actual job but valuable all the same to those who enjoy such things in RPG's.
I predict that once the limited job system is cemented with a second limited job more people will recognise that there's plenty of room for niche content. I don't ever intend to do the ultimate raids, though I wouldn't want them removed just because they're niche content.


You see, that's where I think the comparison is not fair. The problem with Limited jobs is not that they are limited, it is that they are jobs. So in that sense (and with the Final Fantasy history), people potentially expect any job to join the list on FFXIV's take on jobs, at one point or another.I predict that once the limited job system is cemented with a second limited job more people will recognise that there's plenty of room for niche content. I don't ever intend to do the ultimate raids, though I wouldn't want them removed just because they're niche content.
Calling BLU a "job" crosses it out of the traditional jobs. And that's why people are angry I think; not because it is niche content.
I imagine that if they had made BLU a Gold Saucer glorified minigame with the Carnivale and all, people would possibly accept it as it is and still imagine a proper BLU job would come out some day.
Now based on what is actually in the game, I'll see with BLU 60 and what it brings to BLU itself. If it does not solve the problems I have with BLU, then I'll just wish the devs can keep current BLU but add a real BLU to the casters, with fixed spells and rotation. The devs would "just" have to state that we should not expect any "solo niche content" for any other job. But that's still a lot of resources.
I am against Limited Jobs.
From a creative standpoint, it's an interesting concept, and I'm glad to see SE pursuing new endeavors. It gives me hope for the future of the game, that they're willing to try new things.
Coming from WoW, when I see special jobs--which, by the way, that's what I feel they should have called the Blue Mage: (Specialized Job), not (Limited Job)--I expect to see something crazy good and insanely fun, like the Death Knight was in WoW when it first came. Blue Mage could have been molded to fit as a fully-functioning job in the FFXIV universe, and I've long since gotten the feeling that SE implemented it ONLY because of demand, and not because they truly wanted to. Heck, they even playfully (?) added in a tooltip at the start of Stormblood, something along the lines of, "May it help you forget about Blue Mage."
My reason for taking a stance against limited jobs is because I desire to play a DoW/DoM job with equal access to all DoW/DoM-related content, including the level cap. I cannot put into words the high hopes I had when BLU was first announced, and how they were quickly dashed when I saw that they wouldn't have the same access to the full aspect of the game as other jobs. That said, Limit Jobs do make for great pastime on days you don't want to do anything else. I empathized with that on the first week of BLU, and then I just forgot about it entirely.
Furthermore, I feel that limiting a great job such as Blue Mage, and any other jobs that may be in the works), is also an insult to the fan base. What if any of the jobs we currently have came up as (Limited)? A limited Dragoon? A limited Paladin? A limited X, Y, Z? Sorry, but no. That is a putrid and disgusting thought.
Please, Square Enix, reconsider (Limited Job). It's not good for FFXIV.
Three Ilm Knights, One Thousand Malm Road




I think your point shows a fundamental misunderstanding of what BLU is trying to be (which is the devs fault, not yours). You see it as a DoM when actually it isn't and never should have been. One critique I have seen of BLU is simply in how it is named and presented, instead of being a "limited job" it would be categorised as a Disciple of Knowledge, completely separate from battle classes, and seen as an alternative activity like DoH/DoL, with the focus being a hybrid of battle/collecting. If we are calling BLU limited for not being able to raid, should we also call ALC limited because it made CHM a crafter not a DoM job?My reason for taking a stance against limited jobs is because I desire to play a DoW/DoM job with equal access to all DoW/DoM-related content, including the level cap. I cannot put into words the high hopes I had when BLU was first announced, and how they were quickly dashed when I saw that they wouldn't have the same access to the full aspect of the game as other jobs. That said, Limit Jobs do make for great pastime on days you don't want to do anything else. I empathized with that on the first week of BLU, and then I just forgot about it entirely.
BLU is not limited, BLU is different, that is the key difference that this change makes. BLU can do all the dungeons and raids within its level and has an incentive to, and there is meaningful content built around that idea, it just isn't mixed in with the other jobs, because it isn't the same Discipline as them, it is separate content.
Making BST a DoK rather than a DoW would only enhance the experience that BLU was trying to create, and would be really healthy for the game.
Last edited by Lambdafish; 02-01-2020 at 02:56 PM.
Yes, yes, and yes. Disciple of Knowledge would fit BLU best. I'm thinking about giving BLU another try.I think your point shows a fundamental misunderstanding of what BLU is trying to be (which is the devs fault, not yours). You see it as a DoM when actually it isn't and never should have been. One critique I have seen of BLU is simply in how it is named and presented, instead of being a "limited job" it would be categorised as a Disciple of Knowledge, completely separate from battle classes, and seen as an alternative activity like DoH/DoL, with the focus being a hybrid of battle/collecting. If we are calling BLU limited for not being able to raid, should we also call ALC limited because it made CHM a crafter not a DoM job?
BLU is not limited, BLU is different, that is the key difference that this change makes. BLU can do all the dungeons and raids within its level and has an incentive to, and there is meaningful content built around that idea, it just isn't mixed in with the other jobs, because it isn't the same Discipline as them, it is separate content.
Making BST a DoK rather than a DoW would only enhance the experience that BLU was trying to create, and would be really healthy for the game.
Three Ilm Knights, One Thousand Malm Road





You have a right to your opinion...just like everyone else. If you post on a public forum you will have people that will agree and/or disagree with you. So instead of lashing out I would take it in stride. No one is attacking you. Some are just disagreeing with your opinion/idea. It can still be a constructive thread...so long as you avoid posts like the one I quoted above.



It's not that. A lot of people would love Beastmaster.
It's the simple fact you suggested it to be a Limited Job
which nearly no one ever wants to see again because of BLU.
If you said for it to be a normal Job, that'll be fine.
That said, no to limited, yes to normal job from me lol.
Beastmaster can never become a normal job, simply because the amount of monsters you'd be able to get would have to be limited to 2-4, and would be gotten only through job quests. That's not beastmaster, that's a variant of FFXIV's Summoner.It's not that. A lot of people would love Beastmaster.
It's the simple fact you suggested it to be a Limited Job
which nearly no one ever wants to see again because of BLU.
If you said for it to be a normal Job, that'll be fine.
That said, no to limited, yes to normal job from me lol.
You have a pretty limited scope if you think thats the only way they can implement beast master. In some iterations of beastmaster they keep the animals in magic cages and release them for individual attacks, expanding on this you could have a class that every gcd and off gcd is a different beast that you unleash for that attack, that ways you can have as many beasts as you have attacks. I believe only ffxi used the approach of beasts being more permanent pets.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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