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  1. #21
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jonnycbad View Post
    SAM has Midare Setsugekka, then in 5x they get a skill that lets them do it twice.
    So we're just going to ignore Hinganbana, Shoha, Shinten, and your primary rotation exists to help with your stupid argument, huh? You even admit, in this same line, that you use a different skill in Kaeshi: Setsugekka. So you're literally arguing the opposite of what you're trying to argue.
    (5)

  2. #22
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    This is why I love RDM, there's absolutely no spam in most content. The only spell you have to spam is Moulinet, in dungeons only, and after capping your mana and using Manafication.

    Everywhere else RDM basically never uses the same skill twice.
    As a former healer main, this feels so much better.
    (1)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KalinOrthos View Post
    So we're just going to ignore Hinganbana, Shoha, Shinten, and your primary rotation exists to help with your stupid argument, huh? You even admit, in this same line, that you use a different skill in Kaeshi: Setsugekka. So you're literally arguing the opposite of what you're trying to argue.
    The point seems simply to be that the most significant 71-80 skill is literally just being able to use the level 50 capstone skill more often, in similar fashion to how as the level 70 capstone Warrior/DRK skill was being able to use the most significant added skill of HW and SB respectively. Which... is accurate.

    "Spam" might be an overly heavy-handed word, but wanting to see more than just more of something you could already do before doesn't seem an opinion owed solely to logical fallacies or frivolity... It's reasonable, and I'm not sure why you're conflating it to anything more than was obviously intended.

    Edit: Don't get me wrong; I don't mind Tsubame-Gaeshi. (Or rather, the only issues I find in it are that I'd slightly prefer it be slightly less significant but more flexible, if it came down to one or the other.) But it is at least a reasonable enough example of what he's talking about to see why it's on the list.
    (0)
    Last edited by Shurrikhan; 12-05-2019 at 05:35 PM.

  4. #24
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I guess you dont play Dancer where there is chance of spamming Cascade -> Fountain for up to 7 minutes with only Flourish saving you from that nightmare.

    Otherwise I dont the 'same-y' combat too much and there is nothing more satisfying than spamming a move that looks like a freaking solar system.
    (0)

  5. #25
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    The point seems simply to be that the most significant 71-80 skill is literally just being able to use the level 50 capstone skill more often, in similar fashion to how as the level 70 capstone Warrior/DRK skill was being able to use the most significant added skill of HW and SB respectively. Which... is accurate.

    "Spam" might be an overly heavy-handed word, but wanting to see more than just more of something you could already do before doesn't seem an opinion owed solely to logical fallacies or frivolity... It's reasonable, and I'm not sure why you're conflating it to anything more than was obviously intended.

    Edit: Don't get me wrong; I don't mind Tsubame-Gaeshi. (Or rather, the only issues I find in it are that I'd slightly prefer it be slightly less significant but more flexible, if it came down to one or the other.) But it is at least a reasonable enough example of what he's talking about to see why it's on the list.
    But then you run into the issue of having to deal with your job acting entirely differently when they reach 80, something monks have to deal with, what with having 4 stacks of GL in a stance they've largely ignored up until 76. In fact, for most monks, this is a source of consternation because now they have to worry about building even more stacks without reliable ways to do so, on top of a very stale rotation.
    (1)

  6. #26
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I can't speak for every job. But paladin spell rotation ends with a single cast of our new spell finisher, if you're spamming holy spirit 5 times at max level you're doing it wrong.

    Black mages have ways to cast flare more than once sure but flare isn't the big payoff to their rotation.
    (2)

  7. #27
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The point seems simply to be that the most significant 71-80 skill is literally just being able to use the level 50 capstone skill more often, in similar fashion to how as the level 70 capstone Warrior/DRK skill was being able to use the most significant added skill of HW and SB respectively. Which... is accurate.
    This is the crux of what I wanted to say. It feels like jobs don't grow much 60-80 and instead we just get the capability to use an earlier skill more than once. Like I can forsee 80+ DRG just getting to use Nastrond 2 more times per LotD, or Stardiver being a 15s recast instead of 30.
    (0)

  8. #28
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    732
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I don't really feel like I'm using the same skill over and over, as a BLM especially. In a typical AoE situation, Flare is 2 casts out of 5 or 6 not counting abilities. PLD's burst also doesn't really bother me, though I actually miss having cast times and having to work around that during mechanics.

    Quote Originally Posted by Jonnycbad View Post
    This is the crux of what I wanted to say. It feels like jobs don't grow much 60-80 and instead we just get the capability to use an earlier skill more than once. Like I can forsee 80+ DRG just getting to use Nastrond 2 more times per LotD, or Stardiver being a 15s recast instead of 30.
    On job growth, I actually like that they don't change drastically. I'm probably part of a very small minority that is very apprehensive about new skills being added in expansions, especially if they come at the price of losing other skills. If a job works, SE shouldn't try to fix it.

    There are also some underutilized ways to make our rotations more varied. AoE tends to out damage single target at 3 or more enemies. 2 Enemies is weird inbetween for some classes, but it's very rare to have to deal with 2 significant enemies at once. BLM has its own 2 target rotation which is more complex than single target or pure AoE, all with the same number of skills available. Maybe SE could try more unique encounter designs to make rotations feel more dynamic.
    (3)

  9. #29
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jonnycbad View Post
    This is the crux of what I wanted to say. It feels like jobs don't grow much 60-80 and instead we just get the capability to use an earlier skill more than once. Like I can forsee 80+ DRG just getting to use Nastrond 2 more times per LotD, or Stardiver being a 15s recast instead of 30.
    Why is this bad though, that seems more along the lines of growth than anything really.

    Hey, now that you are more used to these skills, you can use them more often! Isn't that how people get better?

    Adding more new buttons for the sake of more new buttons is far worse imo.
    (7)

  10. #30
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It's just during the job actions trailer, everyone gawked at WAR spamming Cleave 5x and SAM doing Midare twice. What's it going to take to get that reaction in 6.0? Fell Cleave just getting upgraded to Nascent Chaos and being able to use that 5x in a row during IR? SAM getting to use Midare 3x in a row? DRG getting 2 stardivers per Life? BLM getting a third charge of Polyglot?
    (1)

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