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  1. #11
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Vahlnir View Post
    Every job has some sort of repetitive mechanic to their rotations. Some just have more than others. That's part of why they're called rotations though because it's doing the same things to get the same or similar results.
    not every job has a rotation unless we drop an entire role, say hi to all healer jobs who have only 1 button to smash XD
    (6)

  2. #12
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    In some cases they can tweak CD and duration. The benefits would mean less short-term repetition, as well as make some of these jobs less impacted by fight downtime placement (making content design and job design easiser). So, for example, IR for the Warrior could have a minute CD, but 6 second duration, so you can still get three Fell Cleaves in. Of course numbers would need to be changed but just an example. There has to be a balance since the initial point of when you pop these CDs feels good, so you can't just make it too short. In PvP it's already 6 sec duration (45 sec CD) and it feels pretty good.
    (0)

  3. #13
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jonnycbad View Post
    3.0 healer was fun, you had 2-3 DoTs, ground AoE, Virus, Regens, Shields and some unique buffs across the 3. Homogenization is balancing but also super boring. Now that all the jobs within a role are like 80% identical kits, maybe peel back a layer or two and diversify them gradually again moving forward? The way it is now, every job has an answer to a similar skill within the same role with few if any being truly unique outside of animation.
    You start talking about Healers in specific, and I don't disagree there. Healers have been homogenized to an astounding level. But then you start saying "all of the jobs within a role," the article "a" making me believe you're speaking about any role. If the former, I agree; peel layers back a bit, let healers have some varying playstyles. If the latter, I couldn't disagree more. Summoner does not play a whit like Black Mage and neither play like Red Mage; none of them have the same considerations for movement besides "This is a good time to move"; they have such vastly different tools for movement that what a Red Mage could consider difficult to maintain uptime in (Stormy Horizons, as an example), a Black Mage or a Summoner would not.

    Even their rotations are incredibly different. You can say "Red Mage is just Black Mage-lite" but that's incredibly reductionist and ignores the gauge building mechanic of Red Mage entirely. Summoner has always been completely different from either of its caster peers, focusing on a much more rigidly structured rotation that revolves around trances and demis as bursts. You cannot even begin to play a Summoner in the same way you'd play a Black Mage and vice-versa, although there are general rules of casting you pick up on that translate across all casters (healers included) like slidecasting.
    (3)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  4. #14
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    not every job has a rotation unless we drop an entire role, say hi to all healer jobs who have only 1 button to smash XD
    Smashing only one button is still repetitive.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #15
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    As a healer seeing someone complain about tank and dps rotations being repetitive makes me irrationally angry
    (13)

  6. #16
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    What about the RDM AoE melee attack? You spam that around 8 times in a row.
    (0)

  7. #17
    Player
    Arthem's Avatar
    Join Date
    Sep 2016
    Posts
    29
    Character
    Fata Morgana
    World
    Jenova
    Main Class
    Miner Lv 80
    Personally I think 3.4 Alexander: The Creator was when we had the best rotations overall. Dots and debuffs on nearly every job, openers that felt great perfecting them, and rarely feeling like I'm just mashing buttons. I mained NIN at the time though, but also played MCH and MNK a lot as well, and dabbled in several others. But more or less, it felt the same across them all in that they all felt fluid and rewarding to execute correctly while varying significantly between jobs. I definitely miss that NIN rotation a lot though, the current NIN is just really off-putting for me personally because it just seems like skills were just mashed together without any rhyme or reason. Maybe it's just me though *shrug*
    (1)
    Last edited by Arthem; 12-05-2019 at 09:30 AM.

  8. #18
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the only real spam mechanic i hate is the buff and spam the same GCD 5 times in a row aka inner release, delirium, hypercharge and requiem cast (well this one have a finisher but mostly the same) and the worse is 3 tanks have this nonesense like what is diversity? i mean well MCH is kinda acceptable bcs is the only DPS that have this but 3 tanks? and 2 of them being a blanty copy paste, why we have 4 tanks if they are starting to have the same mechanics with little no variation? whats next? making GNB bloodfest a inner release too so they hit 5 burst strikes in a row? i hope they abandom this growing tendence to add inner release to everything.
    (3)

  9. #19
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Really? Your complaint with BLM is that they can cast Flare twice in a row? Do you realize what we have to cast in order to get that to happen? Of all the intricacies with the BLM level 80 rotation, you're upset at being able to cast Flare twice... wow... okay.
    (3)

  10. #20
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nabril View Post
    Really? Your complaint with BLM is that they can cast Flare twice in a row? Do you realize what we have to cast in order to get that to happen? Of all the intricacies with the BLM level 80 rotation, you're upset at being able to cast Flare twice... wow... okay.
    BLM rotation be like



    Seriously, it's...a lot to take in. Nice numbers if everything is nailed just right though.
    (5)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

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