this is what happens when raiders start dictating the direction of the games balance. All class diversity is thrown out the window for the almighty raid spot. the developers listen and just start making every class basically the same with just different effects.
Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Its not a strawman, i have seen numerous demands on this forum and reddit for buffs for each job to make it perform the same as other job that is slightly higher.Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.
Right now it happens in DPS subforum, where people compare something to another and ask to perform the same.
Feedback is responsible for a state of DRK today, which isnt all that bad but pretty boring to say the least.
Updates to job performance =/= rework, those people are asking for numeric buffs not changed gameplayIts not a strawman, i have seen numerous demands on this forum and reddit for buffs for each job to make it perform the same as other job that is slightly higher.
Right now it happens in DPS subforum, where people compare something to another and ask to perform the same.
Feedback is responsible for a state of DRK today, which isnt all that bad but pretty boring to say the least.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
its hardly a stretch ... every game is dictated by the raiders as they are some of the biggest whiners in the game. classes are completely changed and dumbed down because of their precious DPS. all support from classes is removed in favor of just dps increases.Its a bit of a stretch to say that the big bad raider strawman caused this, last I remember last expansion there was a large amount of people who liked how war and pld played, and lots of feedback that drk felt "too spammy", so naturally making drk more like the other 2 was the direction they took, which sucks for people who liked how drk played, but it certainly wasn't just raiders who pushed for drk to be changed.



Roleplayers and casual players complaining that "I cant feel immersed enough" have more weight than raiders.
Raiders finally got ultimate after asking for more demanding content, and for the most part raiders are pleased. Now it's all down to job balance.
There is no end for the additions/changes that cater to people who passively play, role play, craft/gather, or afk in spots only to idle and take up server space.
Your bias is negatively impacting your arguments bud.



raiders dont dictate the direction of the games balance; the game's designers do.
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