It's easy to implement and can make it optional. It can be fun on small places, roleplay or detecting who's talking/where he is.
It's easy to implement and can make it optional. It can be fun on small places, roleplay or detecting who's talking/where he is.
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I’ve been lurking on the forums long enough to see this topic spring up again every now and then and SE has already said that they have no intention of adding speech bubbles to the game.
Besides, considering how many people would rather have it off, especially in crowded places like Limsa, I don’t see the value of spending resources on it.
If they have a toggle option for this, then it's a no issue.
Even better, make it toggleable for certain channels. I'd really love for /party chat. Sometimes in the middle of a dungeon chaos, it's really hard to take your eyes off the center of the screen to catch a message in /p... with chat bubbles you'd be able to see it more easily.
Hm, just saw other replies... I'm kind of shocked on the animosity of people against the implementation of an optional feature.
I would love it , and we already have this but only on NPC
( I don't see any problem with have option to turn this on or off , this would see who speaks
for example turn on only for party or on say or what ever, this things should be customized like LS CWLS, and no one cry of any spam )
lol what resources, it's already on NPC
just make simple option On / Off
Native Off - wouldn't hurt anyone
Yeah... I have no intention to use speech bubbles, but I would rather have them than another set of instruments for bard performance for example >.> At least anyone can use speech bubbles, bard performance is only for people on PC who can use a bot to play the music. And maaaaaybe 1 or 2 people who actually bothered to learn that stuff.
A 3 way toggle for on / off and restrict so /say chat (and emotes?) please.
The only cool thing about this its if the people uses it for RP. And i would put as a requisite having the "RP" icon on to use the feature.
With the option to report trolls and stuff of course.
Not just RP! It's useful to spot messages in the middle of the chaos of a dungeon run for example. Sometimes you can't afford to take your eyes off the middle of the screen. Having it pop up there as a bubble would be quite handy.
It isn't as simple as copy/pasting the code used for the NPCs and adding a toggle. It would still require time and personnel [resources] to draft, implement and test.
I've no problem if it ends up getting added so long as I have the option to not have my screen cluttered with it. Though I'd still prefer their time and efforts be spent on other things than this.
Last edited by SDaemon; 11-27-2019 at 12:41 AM.
I think in an older thread it was said that the reason this hasn’t been done already is because of PS3 limitations. Speech bubbles for PCs would be client side and a city full of people chat bubbling would use up more memory.
But even after PS3 support was dropped and quest UI changed, SE still doesn’t seem interested in adding this. I’m sure part of it has to do with 1.0 spaghetti code.
I can’t speak for other people, but the reason I don’t want it even if it’s something I can turn off is that there’s so many other things broken with this game that I’d rather have the team fix than add a completely new thing that I’m not interested in and I think is really annoying in other MMOs. If this came as part of a package of more things to boost RP, I think that would be OK.
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