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  1. #21
    Player
    Harmonea's Avatar
    Join Date
    May 2014
    Posts
    129
    Character
    Seraph Altima
    World
    Mateus
    Main Class
    Dancer Lv 80
    Alright Hyo, if you insist, have your little hissy fit about your respective parse percentiles, I won't stop you. Just let me pop some popcorn before you keep going though, alright?

    Anyway, you can say they shouldn't balance around average play all day long, but that is absolutely their design philosophy, like it or not. I edited an example into my post there just before you responded. And I get it; from a development perspective, a job that only works well for 5% of your playerbase is a job that doesn't work well for 95% of your playerbase, and that means it simply isn't working. I find it interesting, though, that you ignored that there's a third option, in which design changes bring a job back in line for players of all skill levels.

    I'm not arguing aDPS is king or anything absurd like that, but there ARE some design flaws.
    (0)
    Last edited by Harmonea; 11-21-2019 at 02:11 AM.