Quote Originally Posted by Canadane View Post
Yes absolutely.
But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".
Yar, for sure. Ya don’t get a lot of choices here ta begin with, I really don’t wanna see it brought down even more.

Quote Originally Posted by Canadane View Post
This is what actually makes what I mentioned above true. Not knowing the exact values adds to the mystery and gives the players something to do with them, rather than just receiving them.
An’ here’s where ya lost me completely. Not knowin’ the “mystery” behind stats doesn’t make them more fun to play with. If anythin’, it makes it worse - there’s no built in way ta see how much yer ability will improve, and they don’t improve enough ta make a discernible difference for casual observance in the first place. So for everyone that ain’t at the bleedin’ edge with a spreadsheet in hand, there’s ain’t a reason ta try improvin’ yer gear or meld sitch. What ya think’s the fun part only exists because and until someone figures out the stat weights, at which point it becomes a formula...That mosta the playerbase probably doesn’t know about.

Makin’ it visible and increasin’ the value of secondary stats (an’ materia even moreso) stat wise would do a lot ta make stats more fun, I think. Fer a start.