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  1. #1
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90

    Critical hit! Direct hit!

    The rest is worthless!

    I hope SE takes a hard look at secondary stats one day and does something about how boring they are.

    CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL
    CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL
    CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL
    CRITICAL HIT AND DIRECT HIT AND NOTHING ELSE MAKES FURIOUS A DULL GIRL
    (8)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Tenacity and Piety can be useful in prog of very hard content such as ultimates, and det is often used by healers and more heavily used by WAR due to having guaranteed direct crits. Skillspeed is also necessary on most classes up to a certain breakpoint
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Piety is useful for ASTs outside of high-end content simply because their MP economy is pretty bad, and they have no other methods of managing their mana outside of Lucid Dreaming (for Refresh) and Lightspeed—which, every other use has to be used in tandem with Sleeve Draw if one was trying to utilize the latter in an optimal fashion. So they have one-and-a-half ways to manage MP, where as WHM as three (Lucid, Thin Air, Assize), and SCH has three (Lucid, Aetherflow, Energy Drain).
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Hate to break it to you, but there's always going to be the "one mathematically correct" answer to optimizing a class.
    (17)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Urthdigger View Post
    Hate to break it to you, but there's always going to be the "one mathematically correct" answer to optimizing a class.
    Yes and no. Within a tight balance, where the generally optimal stat lacks significant situational advantages offered by others, there can at least be multiple optimal choices based on how one will face an encounter.

    That's not to say XIV second stats aren't horrible. They are. But this mere factoid (a best solution will exist) does not devalue well-made stat systems down to, effectively, the same faults as seen in XIV's.
    (2)

  6. #6
    Player
    D_C's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Diana Crunchetta
    World
    Coeurl
    Main Class
    Blacksmith Lv 60
    Even ignorin’ comparitive effectiveness, secondary stats are all SHITE.

    Crit an’ direct hit ya can see at least. Determination an Tenacity? Oh aye, I love gettin’ little shaves of tiny +% better on my kit, that’s super fun. And skill/spell speed might as well not even exist, with how little it does. When it’s not screwin’ up weavin’ or cooldown alignin’.

    And ya know what? We still aren’t shown an approximate average of what they do. Yer ability ta customize them is wank - even if ya go nuts with materia ya see changes of 3-4%. Wow matey, I’m blown away.
    (3)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Urthdigger View Post
    Hate to break it to you, but there's always going to be the "one mathematically correct" answer to optimizing a class.
    Yes absolutely.
    But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".

    Even if it's an illusion of choice, the difference in stats can really be fun to work with. And for those who don't find theorycrafting or playing with unique stats entertaining can just wait until someones figured out the mathematically correct choice and run with that. Wanting more of x stat while maintaining a minimum speed and accuracy were something to actually do. Something to think about while getting the gear you do have. Getting one cool new piece may change your entire loadout!
    But we're taking away more and more and eventually we'll just have one bland stat. ilvl is already almost that as it is.

    Quote Originally Posted by D_C View Post
    And ya know what? We still aren’t shown an approximate average of what they do. Yer ability ta customize them is wank - even if ya go nuts with materia ya see changes of 3-4%. Wow matey, I’m blown away.
    This is what actually makes what I mentioned above true. Not knowing the exact values adds to the mystery and gives the players something to do with them, rather than just receiving them.
    (0)

    http://king.canadane.com

  8. #8
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Canadane View Post
    Yes absolutely.
    But that doesn't mean we should dumb the game stats down to "Gloves of power+20" and they are 100% better than your "Gloves of power+19".

    Even if it's an illusion of choice, the difference in stats can really be fun to work with. And for those who don't find theorycrafting or playing with unique stats entertaining can just wait until someones figured out the mathematically correct choice and run with that. Wanting more of x stat while maintaining a minimum speed and accuracy were something to actually do. Something to think about while getting the gear you do have. Getting one cool new piece may change your entire loadout!
    But we're taking away more and more and eventually we'll just have one bland stat. ilvl is already almost that as it is.
    Oh, I don't think we should dumb things down further. Rather, I meant that since the OP was bemoaning the fact of how there's really only two stats anyone cares about, no matter how they switch things around there will likely be two stats that are considered the best. I do like complex systems, and I do wish tenacity and piety were a more worthwhile way of building tanks and healers, but I do understand that at best we'll see each job have their own two stats, and that it's highly unlikely we'll wind up with, say, several ways to build a BLM.
    (0)

  9. #9
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Urthdigger View Post
    Oh, I don't think we should dumb things down further. Rather, I meant that since the OP was bemoaning the fact of how there's really only two stats anyone cares about, no matter how they switch things around there will likely be two stats that are considered the best. I do like complex systems, and I do wish tenacity and piety were a more worthwhile way of building tanks and healers, but I do understand that at best we'll see each job have their own two stats, and that it's highly unlikely we'll wind up with, say, several ways to build a BLM.
    I'd rather have the "own two stats" thing than "MELD FOR BIG DEEPS OR GTFO".
    (0)

  10. #10
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Direct Hit IMO is worthless on Tanks/Healers because you're only getting around a 12% shot of doing it at most. That's too low to be reliable. Determination would be a better stat to invest in for them since it increases the low point of damage/healing the more you invest in it. The healing part of that is mandatory for all healers, since one less (o)GCD to use for healing is another attack spell cast. Tanks...you have the aggro, you're always going to be hitting it, DET is more important.

    DPS, Direct Hit shares importance with Determination, though I believe DET is more important for BRD/MCH/DNC considering you're always hitting the enemy unless it becomes untargetable.
    "Learning that Direct Hit doesn't effect healing fills you with Determination!"
    (1)

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