Quote Originally Posted by Alucard135 View Post
I wouldn't call it a massive problem either simply because even without world visiting, you have 9132 active players on Mateus and only 300 can participate (3.3%). So with world visiting, that number would be between 0% to 3.3% of the actual world's inhabitants. So the remaining 96.7% in that world who aren't able to participate due to the way they implemented this FATE are a significant number, which makes the implementation itself the massive problem.
This is a bit hyperbolic. Those 9132 players on Mateus are not on and playing 24/7 and the majority of that population is unlikely to have more than a passing interest in the Firmament. If we say about 10% to 15% of active players have an interest in Ishgard Restoration we are looking at ~900 to ~1350 players on the server being interested and participating. Now not all players with interest will be on at all times, so it is likely a good idea to divide the number of interested players into Morning players, Daytime players, Primetime/Evening players and Nighttime players. Let us say 5/8 the players are on for Primetime, 3/8 for Daytime, 1/4 for Morning and 1/8 for Nighttime. During Primetime, a bit over 1/2 of the players currently on would be able to participate in the FATE on the low end and a bit over a 1/3 of the players would be able to participate on the high end. During Daytime nearly everyone to 3/5 of the interested population would be able to participate.

With world visiting it went from 900 to 1350 players per server to 8000 to 10k players in the datacenter trying to cram themselves into whichever of 8 Firmaments was about to have a FATE. During Primetime this meant that something like 20 times the instances' max population was fighting to get into each active instance.