The rewards are not really massive. 500 skyscripts and a crafter/gatherer level isn't something so massive that everyone in a datacenter must get in on it when you can compare it to what a level 70 or 80 crafter+gatherer can make in an hour. What was massive was that due to world visiting a limited number could semi-monopolize the FATEs to potentially get up to 8k skyscripts and 16 crafter/gatherer levels every time the phases advanced in the datacenter.
This was a Tragedy of the Commons caused by a greedy few who wanted the new mount and other rewards as soon as possible with the least amount of work.
Stop. The low pop servers are not progressing much slower than before wanderers were sealed off. Stage 3 has a much larger supply requirement than the previous 2 phases. If you compare their relative speeds servers are maintaining the same relative pace. The wanderers were more than likely taking up space more than they were actively helping. It is looking like every Server will have completed all 3 stages of phase 1 before reset on Tuesday.
No, I am not saying that people do not care about the rewards. There is a fair portion of players that are not rushing to get all the rewards day 1/week 1. Most of those currently with the new mount are those who abused the world visit system and locked locals out of the FATEs in their own greed.And if you're going to say people don't care about these rewards, allow me to remind you about every Eureka thread regarding the items that you can only get there and and asked for them to be obtainable another way (even though they can be sold at the MB but for high prices).
You do realize that that the forums are only visited by less than 10% of the player base and that a smaller fraction of that 10% post?So I really doubt that 10-15% only are interested given the history we have regarding players' desire for such rewards. Maybe 10-15% would actually put the effort to farm the scripts for the rewards, but the majority would jump on the FATEs with its high return in a span of 3min without any effort to craft.
Those 9.3k (active) players on Mateus contain a vast majority that do not interact with anything but the MSQ and/or daily dungeons and regularly let their subs lapse. If the amount of active players on a Mateus were spread evenly over the day and all were trying to participate very few would be able to access the Firmament as there would be over 380 players trying to cram themselves into the instance at any time. Outside the most populated servers no one currently is having trouble accessing the Firmament.