Quote Originally Posted by Vendalwind View Post
My Hoped for proposition is to break NIN from melee and create the hybrid role with the next expac while adding Chemist(CHM) as healer and Beastmaster(BST) as a new hybrid.
Similar to how phys ranged were broken from caster.
Okay, yikes. Where to begin with this.

One, Phys Ranged broke off from Healers, not Casters. Bard originally had the Healer Limit Break. Pedantic perhaps, but with the addition of Dancer it goes to the precedent of Phys Ranged jobs being more support-oriented than Casters.

Two, Pure Hybridization in a Holy Trinity MMO is gonna be an uphill battle, my friend.

Quote Originally Posted by Vendalwind View Post
side note but you could say XVs magic was more similar to chemistry.
15's Magic... which has you bottling up elemental attacks to make grenades? Gee, can't imagine how one would make Chemist a DPS job with that as a premise.

Using the fact that there hasn't been enough well thought out fan designs as an argument against the classes creation... doesn't really work. Just because no one has had the time to flesh it out doesn't mean it couldn't be done. in fact this thread is inspiring me to do so.
I'm not saying it can't be done. Just that it largely hasn't been -- particularly among those who would suggest it offhandedly. By such reasoning you could attach the name "Chemist" to virtually any job that's a healer, that doesn't mean it would be as satisfying.

You're inspired? Great, excellent, perfect, immaculate. Impress me, because the important thing is making the job unique and attractive so that players will actually be excited to play it. "Potion healer" as it is now is just words on a page.

Why would it be overpowered? or wildly imbalanced?
if implemented as I loosely suggested it would be more bursty sure but i mean WHM has Bene so..... But the whole thing is it would be more skill based. Nothing would be truly instant if every good heal had to be ground targeted. It would be skill based and there would still be some delay after dmg before a heal can go out, or learning of the fight to begin the cast pre-emptively.
  • Yes, White Mage has Bene... on a 3 minute cooldown. That is a far cry from creating a healing job that fully uses instants to heal, considering it wouldn't have to worry about mobility for fight mechanics. Without MP as a limiter, not only would it be able to rez pretty much infinitely, but it wouldn't have to worry about different tiers of healing spell.
  • You can literally macro ground-targeted abilities to center themselves under yourself or a target. Even without committing that faux pas, the fact you think the placement of a ground-targeted AoE is complicated enough to justify not having a cast bar... says more about you than your design.
  • As for the time delay caused by casting: congratulations, it's not a fully-instant healer.

Thats just plain false.
With regards to that entire block, I did say "more likely, just be coded as a magical healer anyway," which is fundamentally the explanation you offered. How is what I said false, exactly?

Frankly your lack of confidence in the devs ability to create unique and functional content is insulting to me so...
It's not lack of confidence in the devs. It's lack of excitement derived from undercooked job concepts. I'm curious why it's insulting to you, however.