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  1. #231
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    From my experience and reading the comments, kill the FATE idea. Right now the short duration and need to be present until the end inherent in the FATE system is causing the problems.

    Instead, set a minimum completion number with no maximum length, but a minimum time of 24 hours open. Once it starts everyone gets to hand in up to X per day until the minimum turn-ins and minimum 24 hrs have been reached. Smaller worlds may take an extra day to clear the event but at least everyone would have a chance to contribute and get the reward.

    By making the length long enough that anyone can participate at their leisure and limiting the interaction with the event to X turn-ins it removes the incentive to clog the zone. Crafters could still get rewards from normal turn-ins during that time and when they log in for the day get a chance to enjoy the event.

    Or change the visual progression of the zone to a personal milestone, allowing players to experience the building after congestion eases up.
    (4)

  2. #232
    Player
    Dagget's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    234
    Character
    Dag Alvane
    World
    Seraph
    Main Class
    Bard Lv 100
    Best solution is as follows:

    1) Firmament FATES give no scrip rewards for world visitors.

    2) Worlds give scrip bonuses to world visitors for all other scrip-earning activities on a sliding scale based on each servers' crafting population. Example: Spriggan and Twintania (new servers with low crafting populations which are already falling behind the other servers on their respective clusters) might give a 50% scrip bonus for meaningful work done by world visitors. Leading servers would give no scrip bonuses, other worlds in-between might give 25% bonus to world visitors.

    This, I think would generate the desired assistance from world visitors and not just FATE leeches.
    (3)

  3. #233
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Fate should give no rewards to wanderers until a world actually fails a fate - and then it'll only apply to that world. They could get a special status on the restoration progress page. The only wanderers who would be there would be people who actually want to help out.
    (1)
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

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  4. #234
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Just disable it for everyone and enable it for a datacenter when half the DC reached the end.

    Then it is really a server race and after everything is finished we can help the smaller server.

    Also set every progress back to start and restart this whole thing without world visit.
    It's still time for it.
    (0)

  5. #235
    Player
    Zazay's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    178
    Character
    Y'mhitra Rhul
    World
    Lich
    Main Class
    Scholar Lv 74
    Quote Originally Posted by LaylaTsarra View Post
    1200 people is certainly a lot better than 400. I think an instance holds that many. If 3 isn't enough then add more but i suspect after the first week they'll be a lot less people but I could be wrong.
    If they add more instances, I reckon that the world visit function will be further abused than it already is. This is what happend to the hunting community, this will happen with the Firmament as well.
    (3)
    Life is a journey, not a destination. - Ralph Waldo Emerson

  6. #236
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,160
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I think it's possible that if they had multiple instances, they would behave independently and handing in items to instance 1 wouldn't progress instance 2's stockpile.

    For comparison, field zone instances had separate hunt marks and FATE timers.
    (1)

  7. #237
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dagget View Post
    Best solution is as follows:

    1) Firmament FATES give no scrip rewards for world visitors.

    2) Worlds give scrip bonuses to world visitors for all other scrip-earning activities on a sliding scale based on each servers' crafting population. Example: Spriggan and Twintania (new servers with low crafting populations which are already falling behind the other servers on their respective clusters) might give a 50% scrip bonus for meaningful work done by world visitors. Leading servers would give no scrip bonuses, other worlds in-between might give 25% bonus to world visitors.

    This, I think would generate the desired assistance from world visitors and not just FATE leeches.
    I honestly believe this would be the solution for this communist utopia the devs envisioned this to be
    (2)

  8. #238
    Player
    DemascusW's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Teddy Bears
    World
    Adamantoise
    Main Class
    Alchemist Lv 90
    Here is a possible fix im curious if anyone thought of it but how bout oh idk adjust the requirements for completion based on server population. i mean kinda the way they adjust fate difficulty by how many people are doing it. TBH there is no reason why people need to go off server to others to congest it. I don't care for it i do turn ins thats it but i know there are a lot of people out there that want to do it for immersion sake and do it issue free. I mean the response they gave about knowing the risk but decided to take no action to help prevent it is disrespectful. thats a consistent attitude you see in a lot of the shit they do. look at vierra and Buff Cats, still not having head gear. 1st i appreciate them going back and remodeling pieces so they could have some head gear i give them the benifit of the doubt that it was hard to get it all done BUT thats not a get out of jail free card. 1st off ALL mogstation items should have had priority cause people spent real money to support the game other than subscription time. 2nd CURRENT GEAR meaning EVERY NEW HEADPIECE GOING FORWARD should 100% be done for vierra and buff cat there is no excuse that courtesy inst extended to new shit that should be being made. this is the attitude taken towards a lot of shit in this game, half assed....
    (1)

  9. #239
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    They just announced that they are going to restrict access to the Firmament to Home Worlds.

    http://forum.square-enix.com/ffxiv/t...-%28Nov.-14%29
    (12)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

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  10. #240
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,442
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Did no of the DEVs came with the idea by adding a limited amount of slots for world visit people for the Ishgardian Restoration?
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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