From my experience and reading the comments, kill the FATE idea. Right now the short duration and need to be present until the end inherent in the FATE system is causing the problems.
Instead, set a minimum completion number with no maximum length, but a minimum time of 24 hours open. Once it starts everyone gets to hand in up to X per day until the minimum turn-ins and minimum 24 hrs have been reached. Smaller worlds may take an extra day to clear the event but at least everyone would have a chance to contribute and get the reward.
By making the length long enough that anyone can participate at their leisure and limiting the interaction with the event to X turn-ins it removes the incentive to clog the zone. Crafters could still get rewards from normal turn-ins during that time and when they log in for the day get a chance to enjoy the event.
Or change the visual progression of the zone to a personal milestone, allowing players to experience the building after congestion eases up.

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