1200 people is certainly a lot better than 400. I think an instance holds that many. If 3 isn't enough then add more but i suspect after the first week they'll be a lot less people but I could be wrong.
Last edited by LaylaTsarra; 11-14-2019 at 11:43 AM.
This. Very few are actually here to help the server progress, especially when the server they wander into is ready for the next step. This is nothing more than a grind by people to get the shinies first, and deny the world dwellers the opportunity to do so. The situation is dire, NOW.Reading shout chat in my server's firmament before the FATE starts, and it's (again) composed of people from off-world bragging about getting in, how they didn't contribute and are here solely for the FATE, etc. Things are dire NOW, Yoshi P. I do appreciate the work that goes into maintaining a game like this, but it really is ridiculous that this happened to begin with, and that - somehow - it currently isn't seen as a problem. It's been proven time and time again, that if something can be exploited, many less conscientious people will take advantage of it. Those of us that don't engage in this server hopping garbage shouldn't be forced to wait for those that do to profit off our work before we can even gain access to our own server's firmament.
Not wanting to miss out again, I've been sitting in the firmament for well over an hour and a half, crafting food items when I ran out of restoration mats. I would have gone out to farm more if area congestion due to the huge influx of wanderers wasn't an issue. And to those that try to excuse this behaviour... I'd rather stay in here and deny a server hopper a spot for something they never contributed to. Absolutely absurd, this whole situation.
It is time for Ishgard to build the wall, and make the wanderer pay for it.
Look, its not liek im balmung-phobic or something, but when they sent their people they didnt sent their best. They bringing horny catboi, or catgirl with daddy issue.
We will commission the best vore artist that Hydaelyn ever created. And it will be a beautiful wall, BELIEVE ME!!!
Even just instances with a feature in place so people can't benefit from the same fate between them
Iunno, feels like the sheer population wasn't expected or planned around - unfortunately a common issue.
Oh I agree any fate spawns need to be in all instances at the same time so there can be no jumping from one to another as they were with S rank hunts for example. That would certainly defeat the purpose of providing additions spots for people to craft and take part in the fate itself.
Another issue to be had, is lag and the sheer number of people in the area: I was able to get the raw materials, but then was never able to actually do the work to get a completion. So, the entire FATE came and went with Raw Material sitting in my Key Items.
There were a fair number of Wanderers mixed in with the world dwellers, so yes - instances for this would really help, along with world locking the Firmament. What is the point of being there if you "cannot perform action during this phase"?
Thank you for acknowledging and addressing the issue. I can think of several ways to fix Firmament (Savage):
- The number of crafters and gatherers varies considerably between Worlds. The Worlds with the most crafters and gatherers have over four times as many as those with the least.
- Worlds with low numbers of crafters and gatherers would struggle to carry out concerted works without visitors from other Worlds, creating a risk that those players would not be able to experience this content as intended.
The difference in the number of active crafters and gatherers is the main reason for the varying degrees of progress between the various Worlds shown on the Lodestone’s Builders’ Progress Report.
To help ease this disparity, we decided to allow players to visit other Worlds within their data center and lend their assistance to the Ishgardian Restoration efforts of that World.
This is the first time we have implemented this type of cross-world content, and we apologize for the issues described above. However, for the first few days following the release of this content, we would like to observe the trends in each World before coming to any decisions.
We understand that being unable to participate in the Ishgardian Restoration on your own World can be very stressful. But please rest assured that we are preparing emergency measures that we can put into action should the situation deteriorate, at which time an announcement will be made. In the meantime, we ask for your patience and understanding as we work to improve your experience with this content.[/INDENT]
- Implement a no-wanderers restriction, but alter the resource requirements based on how many gatherers and crafters are on each world. A small world with few crafters would have a lower contribution threshold to trigger the next event than a big world like Balmung or Gilgamesh, thereby ensuring they can progress at a reasonable rate without outside help.
- Nerf the rewards from the FATE, and buff the rewards from the crafting turn-ins to compensate, thereby reducing demand for the FATE and making it easier for players to progress if they are not able to play at that time due to work, etc. This would probably be the simplest and easiest to implement.
- Add instances to Firmament (Savage) to split the load. I don't know how hard it would be to make sure instances play nice with server progression, but I imagine it would be fairly involved.
- Add a weekly lockout so players can't do more the FATE more than a certain number of times per week, perhaps 3 to 5, depending on demand. I don't know how feasible that would be given the way the Ishgard Restoration project works.
>Worlds with low numbers of crafters and gatherers would struggle to carry out concerted works without visitors from other Worlds, creating a risk that those players would not be able to experience this content as intended.
Funny statement to make considering a non-zero number of people have been locked out of the content experience.
So those wanderers making content off server should be kicked when the fate spawns is that what you're suggesting? Obviously lots aren't contributing (and thats not solely a wanderer issue) but for those who are. Seems the problem isn't the wanderers but the one instance that everyone is trying to be funneled into.
Last edited by LaylaTsarra; 11-14-2019 at 01:34 PM.
I find it hard to say anything about this, after the man himself came in here with a response like that.
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