Wooo boy. Finally read through this fustercluck of a thread.

Not even going to try and hold a conversation with you all but I feel like leaving a bit here.

Like a blog, if you will.

Take a fighting game for example.

The main thing a player adds to a fighting game vs a bot is RNG. A bot at the end of the day will do what it does in a situation based on programming. Once you figure out it's situational actions, you can pretty easily wreck it. Better bots have more variety but nothing on the RNG of a player. A player has situational awareness too. But can choose to act differently at any point. To a skilled player, another player is an RNG filled challenge to overcome with the tools they have.

Crafting with RNG can be skill based depending on the skills available. Using your skills in a way that rides the situation in the most optimal way can be a skill based process and is literally fighting games in a nutshell.

And before someone says something ignorant like, "Reaction time is the main part of fighting games." Every pro fighting gamer will tell you the prediction based on situation in neutral is the key factor. A whiff punish for example is not a reaction most times. It's baited out with movement.

Saying, "RNG is not difficulty in crafting," or, "You can't have skill in a numbers game," is at best a half truth. And at the end of the day, even raids are a numbers game. If Boss HP - (Dps*enrage timer in seconds) > 0 you lose. Not meeting the dps and failing at 1-5%? Pad stats with gear/use your toolkit better/hope your party gets more fire 3 procs (as an example) assuming everyone was optimal already. And yes, if you're doing well or your gear is at a certain point then it makes your procs less important. But now we come back to crafting. And, oh look, that's basically what 2.0-3.0 crafting was.

You rode the RNG to victory or geared up and still rode it but at a better curve. Every craft was like a puzzle I wanted to clear. Every time my procs fucked me over at 18% efficiency, I had a long hard look at my skills and remaining cp. If I was SKILLED with my understanding and manipulation of the situation, I might still pull out a 90-100%. And that felt fantastic to achieve.

No macro could save you. No guide could walk you through that specific moment in your craft. It's just you, your understanding of your skills, and how much you really didn't want it to NQ. No it's not that hard. But neither is not standing where you shouldn't in a fight honestly.

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