This, this, 1000 times this.
People know what they're getting into when they sign up for msq roulette. If you want the inflated reward, be ready to deal with the cutscenes. If you don't want to deal with the custcenes, do something else. If you're leveling a job, run deep dungeon or regular dungeons or grind fates or something. If you want poetics, do something else that grants poetics. Nobody is forced into doing every roulette every day.
Ideally, I think the best solution is to rework these two 8 man dungeons into solo duties with npc help, and maybe have Ultima Weapon as a standalone trial if they want to keep that. But as that kind of rework would take time away from other things, the current implementation is the best compromise. It lets people who want to see the cutscenes do them without having people clear out the dungeon. (No, watching cutscenes on youtube/inn room after the fact is not the same experience as doing the full dungeon, even with how quickly everything dies.) While giving people who have done it before inflated rewards for doing so, tomake that time sink worth it.
People who sign up for msq roulette have a coin flip on which one they'll end up in, it's not like say leveling roulette where you have a small chance to get a 4 player trial instead of a dungeon.
If they implemented a system to let the party vote or letting you skip if everyone's cleared it before, they would also need to strip away the inflated rewards.



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