Any change that gets made is gonna make someone mad. The large rewards will be gone if they make any changes to speed it up, and if it becomes a solo instance, the roulette will be gone entirely.


Any change that gets made is gonna make someone mad. The large rewards will be gone if they make any changes to speed it up, and if it becomes a solo instance, the roulette will be gone entirely.

My experience was similar, when in 2.1 skipping everything was a must as people would start the fight without you...I actually viewed and appreciated the story after doing MSQ 20 times.
~Believe in me who believes in you~
As somebody who played during ARR where you had to continually run Praetorium and Castrum to get pre-coils gear. I wish I could skip them, but I understand and agree with the reason why I can't. I'll give you guys one good example as to why cutscene skipping is rightfully not allowed. My friend who started playing the game during HW was going through Praetorium for the first time and he didn't get to participate in any fight because the group was going so fast. He also missed a whole cutscene because of it where he only saw it the 2nd run. While I get the hate for it, just do what everyone else does and AFK during them.
The thing is, the excessive XP given in MSQ roullete is just so its worth the trouble. If they ever let cut-scenes skip again, you can probably say goodbye to the xp.

I have heard that changing the language during msq can shorten the cs by a negligible amount (30s to a minute?) Unsure what language it needs to be set to though.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP






It seems that Japanese runs slightly longer than English, for the most part - I'm usually out of cutscenes a few seconds before most of the party (playing on a JP server) and I assume this is due to the language difference. There's also one scene where I'm consistently out slower and sometimes get locked out of the room.
Even if another language was faster, you'd probably spend as much time changing your settings as you'd claim back from the cutscene length.
Last edited by Iscah; 12-10-2019 at 08:02 PM.

German cutscenes are the shortest (excluding the very last one before Lablabla or whats-the-name of the floating guy) I'm told by my friend who has the client set to german exactly for this purpose.
The issue isn’t the cut scenes, but that it’s possible to dash through a dungeon like a madman, which is ludicrous because you no longer have anything remotely resembling gameplay.
If someone is in a cut scene, then force fields need to block progress, whilst swarms of mobs continuously respawn in order to entertain those that are waiting. Fundamentally, people just need something to do.
Or instead of mobs, setup a row of those “test your strength” games from the Golden Saucer, and give a reward to the player that obtains the highest score before the cut scene ends.
SE does not seem willing to redo those two instances and their internal cutscenes - thing they admited was a mistake.
They implemented forced cutscenes to ensure, that new players are not robbed of the story.
Then they implemented super XP rewards to ensure, that new players get enough people to run the instance in first place.
If you are re-running this to reap XP for Alts as we all sometimes do, you are accepting the price - that it will be time consuming.
The only solution for this would be if SE redo it completely, or allow players to run these with Scion NPCs - like a new Trust system.
I've done each of the two MSQ roulettes dozens of times, and the cutscenes are mostly unfun. Some of the fights add nothing and could be deleted, such as the one in Prae where there's no tank aggro for a little while, boss take's zero or insignificant damage until pipes start exploding, and it takes forever for you to regain your normal damage.
You learn little tricks as you go, esp. if you're tanking, but not much helps with the weight of cutscenes peppered with the occasional trolls. At an aggressive pace, Prae's been taking about 45 minutes, including approximately 29.5 minutes of solid cutscenes. Castrum at a good clip takes about 24 minutes, assuming you don't have to LFG all over again because both your healers or both your tanks insta-left (saw this happen at least twice).
For Prae, some of the worst trolling I've seen is malicious afk -- that is, people abusing the constant in-combat of the run to purposely afk very early on and force the honest players to low-man everything. Once there were two at a time doing this. There are very brief out-of-combat moments but you'd have to yell so that no one crosses the next purple line in order to votekick. Arguably with enough afk and low-manning this could equate to a cutscene's delay of game.
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