Quote Originally Posted by Bakugekiki View Post
I'm gonna go on a bit of a rant here...

It irks me greatly when I'm in a dungeon duty and a tank is pulling multiple skirmishes at once, even as much as an entire leg of a dungeon. This is neither smart nor effective, especially if a healer cannot contribute to the damage dealing because (s)he is too busy trying to keep everybody alive and expending his/her entire MP pool in the process. It's even more irritating when I as a tank am being asked to pull more than one skirmish, and people start getting salty or even quitting because they don't like my pace.
If the healer wants to DPS, then he or she or it can queue as a DPS. Any healer who complains about having to heal is a healer who only queued as a healer to avoid a long DPS queue.

Also, I find it odd that such a healer would be worried about being able to contribute to the DPS when they are telling the tank to slow down in order to allow them to do so. The only reason for a healer to do any DPS is to speed things up. Your post makes very little sense here.

I'm not advocating for huge pulls- as a DPS, I find it annoying when I'm playing a BLM and have to chase the tanks for half a mile before I can unload a few nuclear bombs.