Quote Originally Posted by Havenchild View Post
While I understand your valid argument, I don't think any single one of those things directly matters largely because none of which you pointed out is somehow avoided in later content with similar mechanics to coil. You get the same terribles if they are gonna exist regardless and you boot/kick or disband accordingly. Here's another idea, if you and anyone was THAT worried, that it can't somehow be done, then simply implement the same lock that already exists on roulettes when new content is added, they need to beat the fight before the roulette is active. Anyone whose already did coils will be in the DF pool. Also ftr, free gear you get from MSQ already out levels coils ilvl130 cap. It's fear mongering to express that the average player on DF will both:

1) Not meet the minimum ilvl for coil
And
2) Also not be over ilvl and synced down

That's just not as common as anyone tries to point out and if you gate the roulette for those that haven't beaten it, you lose nothing as now people will simply move to unlock it again as they do every single time normals are added. What a better time then the lull of a non raid season (like now) where people can be invested into something again. These fights are fairly zerg friendly but most haven't went in recently to see that.




Nice troll. Too much incompetence though.
I only see a troll here: a contrarian one who's insulting other posters by calling them fearmongers and apparently is unaware of the current state of DF population.

You're starting to sound like the typical raider troll who claims everything is easy because they only run duties with their orange buddies.