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  1. #91
    Player
    Palibun's Avatar
    Join Date
    Oct 2019
    Location
    Ul'dah
    Posts
    89
    Character
    Dixie Nesquik
    World
    Jenova
    Main Class
    Paladin Lv 80
    Why remove it when it can be useful? I've saved people from instant deaths with it, if you know what you're doing you *can* make it useful.

    Idk what healers you're playing with, but wheh i tank they either just dont use, or they use it as intended. If you ask me just kick healers like that or tell them to knock it off, we shouldn't all have to suffer just because of a few bad apples. Some people say it's hand holdy, but when healers do it to me it actually helps because then i realize "oh, i probably shouldn't stand there, thank you!"
    (2)

  2. #92
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    I've only used it on rare occasions (Current example is Engels punches) but each time I did, I got a "Thank you." for it. That person would've been a stain on the ground if the ability wasn't there, costing me or someone else MP in a rez. I'd much rather the ability stays.


    Also,
    Quote Originally Posted by Silver-Strider View Post
    It needs to go quicker is what it needs to do. The delay often makes it that you don't actually save the target.
    Very much this, too many of my uses have been extremely close calls cause of the delay with a few actually not helping. Once I know the fight I can typically "spot" someone about to be KO'ed, but still risky.
    (5)

  3. #93
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nabril View Post
    Should we give "team spells" to DPS and have everyone able to cause widespread devestation? The idea is to hurt the bad guys, not each other. Healers still heal party members. They can save lives without rescue.
    That's exactly how it worked in stormblood. NIN and ranged physical in particular had tools that interacted with the rest of the party. The general consensus I have seen is that these tools are sorely missed.

    "The idea is to hurt the bad guys, not each other" Just because tools can be misused doesn't mean they are meant to be used that way. Rescue isn't meant as a troll tool, it's meant as a rescue tool. Just because you don't want to interact with the rest of your party doesn't mean that any skills that do are "harmful" or "tools for trolling".
    (4)

  4. #94
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nabril View Post
    Should we give "team spells" to DPS and have everyone able to cause widespread devestation? The idea is to hurt the bad guys, not each other. Healers still heal party members. They can save lives without rescue.
    Widespread devastation.

    Lol

    Just because you can't see any use for this ability doesn't mean that it doesn't have it's merits. It's a highly useful optimisation tool in raids within a static and it gets widespread use in Savage strats, something that SE clearly appreciates given that they recently reduced the cooldown on it. I'll add I've been getting a surprising amount of value out of it in the latest 24 man.

    Stop being a blind and oblivious bad. Thanks <3
    (8)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #95
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sebazy View Post
    Widespread devastation.

    Lol

    Just because you can't see any use for this ability doesn't mean that it doesn't have it's merits. It's a highly useful optimisation tool in raids within a static and it gets widespread use in Savage strats, something that SE clearly appreciates given that they recently reduced the cooldown on it. I'll add I've been getting a surprising amount of value out of it in the latest 24 man.

    Stop being a blind and oblivious bad. Thanks <3
    This. Also, I can't count how many times I've rescued someone about to wipe the raid, let alone someone anout to die. It's double edged of course because you need to rescue early so you do get some cases where you rescue someone who was fine, but overall it's better to be safe than sorry.
    (6)

  6. #96
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nabril View Post
    Healers still heal party members. They can save lives without rescue.
    A BLM who doesn't know the use of rescue. I've seen it all now.
    (7)

  7. #97
    Player
    LeonTrifang's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    192
    Character
    Florian Nozomu
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Omymy View Post
    If the skill goes i will cast rescue to catch it back again.
    Yes. This is perfect XD
    (1)
    “Courage is the magic that turns dreams into a reality”

  8. #98
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I was Rescued a day ago, or two during a run where I was still new to the mechanics, where I would otherwise have taken the whole hit.
    Used correctly Rescue is an awesome skill to have.
    My vote is to keep Rescue like it is.
    (3)
    Last edited by Evergrey; 11-08-2019 at 07:53 AM.

  9. #99
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambdafish View Post
    I'm a PLD at raid level, thanks very much, a quick glance at my lodestone would tell you that. Shirk is an ability that gives 25% of your aggro to target party member, forcibly manipulating their enmity against their will. I could use it to kill party members who I didn't like if I were MT. A quick shirk, death, voke.

    I like how vague, yet patronising, your comment is "you are wrong, I won't tell you why, but please stop posting until you have learned to tank".
    Exactly, only 25%. Meaning once a good amount of aggro is established, if you shirk somebody, they're not getting full aggro, so nothing would even happen. Shirk is not a "instant main aggro switch" button, you are just sharing a bit of your aggro with someone else. Whereas with Rescue, it will ALWAYS do something, and that something is controlling someone else's character
    That's on a whole other level from Shirk. The two are not the same.
    (0)

  10. #100
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lambdafish View Post
    I'm a PLD at raid level, thanks very much, a quick glance at my lodestone would tell you that. Shirk is an ability that gives 25% of your aggro to target party member, forcibly manipulating their enmity against their will. I could use it to kill party members who I didn't like if I were MT. A quick shirk, death, voke.

    I like how vague, yet patronising, your comment is "you are wrong, I won't tell you why, but please stop posting until you have learned to tank".
    Also, please don't put words in my mouth. I never said you didn't know how to Tank, I said you didn't understand how Shirk worked. And nah, I don't care enough to stalk anybody's lodestones like some of the posters here, that shouldn't be seen as a norm.
    (2)

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