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  1. #1
    Player
    Bakugekiki's Avatar
    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    28
    Character
    Baku Gekiki
    World
    Goblin
    Main Class
    Monk Lv 80

    The Rescue Skill Has to Go

    I'm gonna go on a bit of a rant here...

    I think the Rescue skill for the Healer role is absolutely atrocious, and needs to be eliminated. I have seen far too many instances of that skill being abused, such as a healer trying to pull a tank along further into a dungeon duty because the healer doesn't like the tank's pace, or a healer deliberately pulling somebody right into the path of an AoE attack out of spite. This is not right.

    A player should only be able to control his/her own movements, and not have the ability to control those of another player. People need to focus on their own movements and actions, and let others handle their own. I can play the game myself; I don't need anybody else to do it for me!
    (15)
    "Whatever you do, work heartily, as for the Lord and not for men, knowing that from the Lord you will receive the inheritance as your reward. You are serving the Lord Christ." --Colossians 3:23-24 (ESV)

  2. #2
    Player

    Join Date
    Jul 2014
    Posts
    445
    ye i agree, with you in this rescue spell, happened i removed the spell myself for even if you saving the run, you ruin the fun, get it?
    (3)

  3. #3
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    I personally love the rescue ability as a healer. There have been countless times where I've seen people stand in the wrong pathway of an incoming attack or aoe and it feeling of saving them from death to having them thank you is a good feeling. I've hardly or rarely seen healers use rescue to pull someone into death.
    (68)

  4. #4
    Player
    Bakugekiki's Avatar
    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    28
    Character
    Baku Gekiki
    World
    Goblin
    Main Class
    Monk Lv 80
    Quote Originally Posted by MitsukiKimura View Post
    I personally love the rescue ability as a healer. There have been countless times where I've seen people stand in the wrong pathway of an incoming attack or aoe and it feeling of saving them from death to having them thank you is a good feeling. I've hardly or rarely seen healers use rescue to pull someone into death.
    But on the other hand, how will these people learn if a healer is holding their hands through it? Sometimes a mistake needs to be made in order for a concept to be reinforced, and then the chance of it happening again is greatly minimized.
    (4)

  5. #5
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bakugekiki View Post
    But on the other hand, how will these people learn if a healer is holding their hands through it? Sometimes a mistake needs to be made in order for a concept to be reinforced, and then the chance of it happening again is greatly minimized.
    Contrary to popular belief, (some) dps are capable of learning from cases where they dont take massive damage / die. Like someone yanking them halfway over the arena.

    To be honest I wouldn't care either way, just wanted to point that out.
    (34)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bakugekiki View Post
    But on the other hand, how will these people learn if a healer is holding their hands through it? Sometimes a mistake needs to be made in order for a concept to be reinforced, and then the chance of it happening again is greatly minimized.
    mighty bold of you to assume people will learn from their mistakes for why they died, instead of just blaming the healer anyways.
    (42)

  7. #7
    Player
    Bakugekiki's Avatar
    Join Date
    Oct 2012
    Location
    Ul'dah
    Posts
    28
    Character
    Baku Gekiki
    World
    Goblin
    Main Class
    Monk Lv 80
    Quote Originally Posted by WhyAmIHere View Post
    mighty bold of you to assume people will learn from their mistakes for why they died, instead of just blaming the healer anyways.
    Perhaps not everybody will learn, but some do. They just need to play the game for themselves.
    (4)
    "Whatever you do, work heartily, as for the Lord and not for men, knowing that from the Lord you will receive the inheritance as your reward. You are serving the Lord Christ." --Colossians 3:23-24 (ESV)

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bakugekiki View Post
    Perhaps not everybody will learn, but some do. They just need to play the game for themselves.
    "..play the game for themselves."

    Boi. This is an MMO. Massively MULTIPLAYER Online.
    If you want folks to play "for themselves," enjoy BLU, enjoy the gold saucer, enjoy crafting/gathering, enjoy decorating houses, or enjoy levequests.
    Otherwise, go play a single-player game. OR; or, just get better at the game.
    (8)

  9. #9
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Bakugekiki View Post
    But on the other hand, how will these people learn if a healer is holding their hands through it? Sometimes a mistake needs to be made in order for a concept to be reinforced, and then the chance of it happening again is greatly minimized.
    People don't learn. And if they do, they are more like to learn from somebody dragging them with Rescue than from the hit. In either case it's the healer who has to clean up the mess, it's just more convenient to prevent the damage while there is nothing else going on, instead of waiting for the failure when new mechanics start. Rescue makes healing easier.

    The skill could use some boost tho. Personally I would change it into 5 seconds Hallowed Ground which would improve it's usage and utility - and limit the pulling-in-aoe abuse that you mentioned.
    (17)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,822
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bakugekiki View Post
    But on the other hand, how will these people learn if a healer is holding their hands through it? Sometimes a mistake needs to be made in order for a concept to be reinforced, and then the chance of it happening again is greatly minimized.
    Most people who need to be Rescued die more often than Rescue can account for.

    The obvious consequence is that Rescue doesn't deny them all that many "reinforcement opportunities".

    The more important here is that being pulled across the room therefore ends up the rarer and more memorable event, generally better capitalizing on the teachable moment than the death alone could have.

    Also, how useful is the learning opportunity that "having one too few people intercepting meteors is bad" to the 7 surviving players when they're performing the mechanic correctly but nonetheless are spiraled into a wipe by the untimely death you could have prevented?
    (5)

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