Given their track record...uh, I don't know. They tried to make a step in the right direction, but given that we got Healer Layoffs in the form of boredom, Homogenized Tanks that actually work, and DPS Balance Disparity I'm reminded too well of how Stormblood was balanced horribly. Given how SE has worked before, if they don't talk about a job for months at a time(mind you, they've stayed silent on the radar regarding healers because they're worried about backlash) like how in Stormblood MCH, DRK, SAM, RDM, and WHM were largely ignored despite players speaking out to fix the problems, I feel like there's a layer of misplaced conception on the development team's end.
What they generally focus on is accessibility and the casual end, and that has literally been the story of 5.0. Balance and changes globally to DPS as well as how classes play and feel since they ran into issues in both Heavensward and Stormblood with balancing raid synergies. What I believe they should be making strides towards is to actually listen to the people who play at high-end outside of influencers, namely Savage since that is where real challenge is for your job and your capability as a player(especially healers, because they've been pouring craploads of feedback on both AST and SCH since Day 1). "But what about the casual side where I don't care about Savage?" people may ask who are reading this.
Right now the jobs are balanced in a way that all jobs are capable of going through MSQ with their current kits. Adjusting potencies and QoL for Savage Raiding will not affect Casual Players in any way unless they pull a fast one like they did with making NIN's Ninjutsu GCD, which changes the feel of the job. Even then, it's an adjustment people may have to get used to to understand whether it's better or worse than before.



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