Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 30

Hybrid View

  1. #1
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Also if hutoun effect the cooldown of ta ta would need to be nerf alot
    (0)

  2. #2
    Player
    Shalfu's Avatar
    Join Date
    Nov 2019
    Posts
    13
    Character
    Shalfu Nyan
    World
    Cerberus
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Also if hutoun effect the cooldown of ta ta would need to be nerf alot
    It's not a nerf if give trick attack weaponskill treatment but on the ogcd, make it 70s instead of 60, it will come down to 59.08s after huton and skill speed, which is exactly what SF does at the moment.
    That will solve its clipping/drifting issues without affecting anything/anyone but smoother gameplay of the job. This has been made before, Check Empyreal arrow during Stormblood.
    (3)
    Last edited by Shalfu; 11-07-2019 at 07:42 AM.

  3. #3
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Shalfu View Post
    .
    It is 60 secs which is good enough why do that
    (0)

  4. #4
    Player
    Shalfu's Avatar
    Join Date
    Nov 2019
    Posts
    13
    Character
    Shalfu Nyan
    World
    Cerberus
    Main Class
    Ninja Lv 80
    read the OP and you will understand.
    (0)

  5. #5
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Still doesn't need to happen ninja is fine
    (0)

  6. #6
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Beewer View Post
    No need to track it, Shadow Fang works the same way and aligns perfectly every minute, it'll be the exact same timer.



    And the suggested change won't affect that in any way. It's just a QoL change aiming to make nin able to press Trick Attack every 60 seconds on a constant basis instead of having it naturally drift away due to how GCDs works
    Will be a nice QoL but still not needed
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,018
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jukebox12 View Post
    Will be a nice QoL but still not needed
    Tbf, that is what makes QoL changes QoL changes.

    This one is only passably so, as it does have a throughput increase over very long fights, but it is wholly deserved and only undoes what would have otherwise been a disadvantage due to oversight. There's no skill-gap squish here, only the removal of something out of the players' control, owed to the fact that the new NIN design has no competitive means of maintaining rhythm through even and odd minutes.

    I just wish the solution worked in its ideal form at more than a couple speeds and a single macrorotation under perfect uptime.
    (0)

  8. #8
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    Will be a nice QoL but still not needed
    I don't think you understand what the OP is asking for. By your definition QoL changes are never needed so it should never be done.

    We are asking for trick attack to be off cd 1 second earlier so that if your gcd and trick come off cd at the same time you dont need to delay your gcd to be in sync with your raid buffs.

    But I am getting the vibe that you dont really look deeply into job mechanics are you are just worried about ninjas getting buffs (which a 1 sec cd reduction is not going to make you have 1 more trick attack window in a fight)
    (3)

  9. #9
    Player
    Beewer's Avatar
    Join Date
    Nov 2019
    Posts
    2
    Character
    Ashe Snow
    World
    Moogle
    Main Class
    Monk Lv 80
    It's more of a QoL change tbf
    You're losing a cast over a long fight while not making gameplay mistakes which is an actual problem, while also getting out of certain skills and raid buff windows little by little as said multiple time in this thread (Rip higanbana)
    (0)

Page 3 of 3 FirstFirst 1 2 3