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  1. #91
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    A couple things:
    • If you queue for a dungeon in duty finder, you accept that it can take anywhere between 15 minutes and the full allotted 90 minutes. You might all say not rushing is wasting people's time, but you always seem to favor the ones who want to go fast as opposed to those who want to go slower; why?
    • I did 50/60/70 roulette yesterday to get AST to 80 from 79 (I got Amdapor Keep (Hard)), and as soon as we got in the tank said they were doing big pulls. I wasn't happy, but they were the first one to ever warn me in advance, so I appreciated that. They then proceeded to die on the second big pull because they took damage faster than I could heal them. And I've been healing since ARR, so I know how. And it wasn't my gear, obviously. Going fast might be 'fun' for the tank and DPS, but the healer usually ends up sweating and can't do damage at all.

    I'm not going to give myself carpal tunnel just because you want to get the dungeon done so you can go watch anime after or something. People say if you want to go slower, use friends or PF, but how about this: if you want to go faster, why don't you use friends or PF?
    (7)
    Last edited by Doozer; 11-07-2019 at 04:21 AM.

  2. #92
    Player
    Communion's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Sigr Waldgeist
    World
    Phantom
    Main Class
    Samurai Lv 100
    You knew you were going to get grief from the Mob Pulling Race Boys, but I agree with you. I'm play FFXIV for the total experience and long ride, not to simply go rocketing to the end. Ending up in the dungeons with those guys who have ACT going, nitpick your rotations, pull every mob in sight, and then leave instantly before recommendations makes me want to just use Trusts all the time for all dungeons... but that's not why I play mmos. A good RP guild helps, but those are hard to find.
    (8)
    "Now I am become Death, the destroyer of worlds."

  3. #93
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Healing mass pulls for me is basically playing "Bring me to life". It's the only way I can feel anything in regular content. So please, all tanks out there: keep doing it. If we wipe, we wipe. Big woop. Maybe I fumble. Maybe you do, again, big woop. We'll adjust when we cross that bridge.
    (14)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  4. #94
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Doozer View Post
    A couple things:
    • If you queue for a dungeon in duty finder, you accept that it can take anywhere between 15 minutes and the full allotted 90 minutes. You might all say not rushing is wasting people's time, but you always seem to favor the ones who want to go fast as opposed to those who want to go slower; why?
    • I did 50/60/70 roulette yesterday to get AST to 80 from 79 (I got Amdapor Keep (Hard)), and as soon as we got in the tank said they were doing big pulls. I wasn't happy, but they were the first one to ever warn me in advance, so I appreciated that. They then proceeded to die on the second big pull because they took damage faster than I could heal them. And I've been healing since ARR, so I know how. And it wasn't my gear, obviously. Going fast might be 'fun' for the tank and DPS, but the healer usually ends up sweating and can't do damage at all.

    I'm not going to give myself carpal tunnel just because you want to get the dungeon done so you can go watch anime after or something. People say if you want to go slower, use friends or PF, but how about this: if you want to go faster, why don't you use friends or PF?
    Speak for yourself. When I heal I find small pulls exceedingly boring. Moreover people have been doing large pulls in level cap dungeons forever with minimal trouble. Its not new and is the norm for those dungeons. I'd say if you want to play outside the norm, youre the one that needs to form your own party.
    (11)

  5. #95
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Pulls should be done to the ability of the healer. If they cannot keep up for whatever reason, they're new, they're inexperienced, they're not better geared, they're less skilled, that particular dungeon has a high damage spike, they fit into one of many reasons why somebody can't keep up then it is self defeating for the tank to do full pulls, because it's a wipe and time wasted there. But also pull within your own ability.

    I've healed tanks who have done the wall-to-wall thing and they weren't amazingly geared and didn't use their CD's and probably shouldn't be doing wall-to-wall. EG: I was doing back-to-back runs of Bardam's Mettle once for the gearset: the first run, tank did wall-to-wall and I was working hard as a healer to keep them alive and the died on the first pull. Next run, it was wall to wall again, I had no trouble keeping the tank up and was able to contribute DPS. The difference was gear & cooldowns.

    Coming as a healer who complains that we get too much downtime and that our downtime is boring, when I play healer I tend to appreciate wall-to-wall more because it gives me more to do, heck the first tank in the aforementioned scenario might make people rage a little, but I actually liked I was working hard, because it stopped it from being a snoozefest and it was still at a level I could manage, aside from the first death maybe. However, I'm not bothered if somebody takes it slower, because it's just a roulette at the end of the day and people have varying levels of skill, confidence and experience, and people use dungeons and trials to learn and get better, so I set myself time to accommodate for a "worst case scenario".

    Just remember, it is a roulette, you could get Aurum Vale with 2 leafers doing it as part of progress & levelling and the tank says "full clear for exp?" and you are out numbered by their yeses and it takes ages. FC mates may confirm I screamed over Discord when that happened to me because I hate AV and this is the idea of my worst nightmare. :P It's why it's a roulette, luck is not always on your side and my hang ups about AV shouldn't mean I be an a-hole.
    (4)

  6. #96
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rachcouture View Post
    Instant casts should be saved for emergencies when they're actually needed, not wasted over misunderstood priority or outright laziness.
    LMAO no they shouldn't. They're needed when they're needed. Sitting on Bene or (heaven forbid) Tetra "just in case" is such a ridiculous waste of healing potential.
    (18)

  7. #97
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by IttyBitty View Post
    LMAO no they shouldn't. They're needed when they're needed. Sitting on Bene or (heaven forbid) Tetra "just in case" is such a ridiculous waste of healing potential.
    Unfortunately, there's still a sub-set out there that still believes LB should only be used for bosses instead of ranged dps (if you have one) on a mass-pull.
    (9)

  8. #98
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KitingGenbu View Post
    Unfortunately, there's still a sub-set out there that still believes LB should only be used for bosses instead of ranged dps (if you have one) on a mass-pull.
    I get yelled at at least once a month for using an LB on trash pulls. Usually by a melee who just wanted a big flashy hit.
    (5)

  9. #99
    Player
    OrangeCrystarium's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    62
    Character
    Samuel Fernguard
    World
    Louisoix
    Main Class
    Dancer Lv 80
    Suggesting people should be OK with a dungeon taking 90 minutes is... insanity, really. Most intelligent people can gauge how well the dungeon will go by the first pull, and to be honest if everyone is geared appropriately for the content, then mass pulls should be encouraged. It's not hard and when cooldowns are used in tandem with aoe attacks, mobs die very quickly. This mindset that people want to enjoy dungeons at a snail's pace when queuing with randoms is funny, but also the expectation that randoms should be able to handle a mass pull is asking for too much?
    (5)

  10. #100
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mavrias View Post
    Speak for yourself. When I heal I find small pulls exceedingly boring. Moreover people have been doing large pulls in level cap dungeons forever with minimal trouble. Its not new and is the norm for those dungeons. I'd say if you want to play outside the norm, youre the one that needs to form your own party.
    Yeah, I get bored healing single pulls in dungeons.

    And as for 'healers don't get to dps during big pulls' they do if you find the time, and if you don't find the time that means you're busy doing your primary job of healing. For me, wealign in holies or having to spam heals on a less than sturdy tank in big pulls are both more engaging than the dullness of single pulls.

    When I tank I prefer big pulls, but when I zone in I ask the healer if they want big or small pulls, and if they prefer small I'll do small. Though this is rare I find healers mostly say 'whatever you're comfortable with' or 'big pulls' with the occsaional silence where I just wing it.

    The exception is my first time in a dungeon on new content, though in SHB I did them all (when I could) with trusts first anyway to get a feel for the dungeon.
    (2)

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