Quote Originally Posted by ShadowNyx3 View Post
Striving to make one of each role the standard is the healthiest solution to balance problems. It is easier to balance utility across all dps classes to make each role viable and desirable than it is to balance damage potencies across the entire dps spectrum.

Consider a world in which all jobs have the same utility, thus you could take any composition you wanted into a fight, such as your example of four melee. Would this community that champions "dps is king" do anything other than 1) Take the four highest damaging classes (even with a reasonably small variance between top and bottom) or 2) Take the four easiest to play classes to avoid any problems that the encounter might create for a certain job? No, this community would certainly take the path of least resistance.

Blocking off utility balance and damage balance by role and making each role desirable in a raid means that the fourth raid spot can be dictated by group choice of whichever role makes sense for the group's skill set and the encounter. This does come with the requirement that the roles not become too disjointed by the variance in damage between them, because we want to make it so that the "dps is king" mindset doesn't take over and demand that fourth spot be damage over utility.
That’s kinda how it’s being played right now. SMN has the utility and damage output to outdo the Ranged by at least 1,000 rDPS on most fights. They even have Devotion and Phoenix’s 700 total potency Regen to back up their reason being there instead of a Ranged. SMN simply is too strong right now due to the utilities they bring vs. a mitigation(check the SMN complaint thread for the discussion I had with @Akiudo).