
Originally Posted by
HyperiusUltima
It’s hard to see where 95% is Since the site doesn’t really show that on Ranking, but generally Raise only has value when you’re progressing. Being able to chain Rez helps speed up prog, but in clear runs that utility sees very little if not any use due to the condition someone must have died.
The worst of it is that to keep RDM from being devalued any further by damage, they need to just get rid of Raise on Casters. Sure it’s good for prog, but SMN literally outshines it in this regard outside of mass rezzing(which is already a pain when RDM has to do this while Healers are keeping Tanks up). Reworking their raid buff to not decay and actually be a more baseline buff akin to Devotion would work wonders in increasing RDM’s rDPS.
As for SMN needing a DPS drop, they need to revert the DoT potencies on Bio and Miasma, as well as reduce Garuda’s DoT by a couple ticks or by 10 potency to keep SMN from stepping on people’s toes since their pet damage increased this patch with Egi Assault. The other option is to reduce Ruin IV potency by 20, given that spell in particular(proc’d by Egi Assault) is 300 potency from 260 and do a check on Egi Assault by either making it single charge or reducing its potency slightly for 2 Charges.
Melee as they are now though seem to be balanced just fine around each other, but we still have to do a check on utility so that they’re balanced. When comparing Melee to Ranged, we have to attribute potential downtime that’s forced by fight design, since there usually is a form of it in almost every raid. That’s how the difference is supposed to be since Ranged have full uptime when dealing with an AoE whereas Melee have to disengage from the boss. Having a ~500-700 DPS difference between Melee and Ranged would be fine I’d imagine, but it might not be depending.
Now I have a more pressing question: How do we fix the DPS that are -1000 from the higher Damage Jobs? Bringing them up would be ok by potency, but then you risk powercreep. Maybe adjusting buff utility to compensate(as in increased damage buffs, longer duration, etc.)?