Quote Originally Posted by Myon88 View Post
I really feel for machinists tbh, they bring the exact same amount of utility as a black mage (tactician == addle), but do 2000-3000 dps less simply by virtue of being a 'ranged'. How nice.
I understand SEs design philosophy behind this, class with easy 100% uptime should be less than one with high probability of losing it. However in practice the fights are not designed in a way that means classes wont have near 100% uptime anyway, so range just end up gimped for no reason, and theres only 2 ways to fix this, force downtime on melees and casters through mechanics , (near impossible because then smn would just be king) or buff ranged