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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Myon88 View Post
    I really feel for machinists tbh, they bring the exact same amount of utility as a black mage (tactician == addle), but do 2000-3000 dps less simply by virtue of being a 'ranged'. How nice.
    I understand SEs design philosophy behind this, class with easy 100% uptime should be less than one with high probability of losing it. However in practice the fights are not designed in a way that means classes wont have near 100% uptime anyway, so range just end up gimped for no reason, and theres only 2 ways to fix this, force downtime on melees and casters through mechanics , (near impossible because then smn would just be king) or buff ranged
    (2)

  2. #2
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ReiMakoto View Post
    I understand SEs design philosophy behind this, class with easy 100% uptime should be less than one with high probability of losing it. However in practice the fights are not designed in a way that means classes wont have near 100% uptime anyway, so range just end up gimped for no reason, and theres only 2 ways to fix this, force downtime on melees and casters through mechanics , (near impossible because then smn would just be king) or buff ranged
    To be fair it kind of happens already, at 75th Titan percentile MCH (the strongest ranged) is ~800 (or 6%) behind the best dps on that percentile, while on 99th it's ~1,2k (or 8%) behind, meaning it does comparatively better on less optimized play, the problem is that again the tax is just too high, if at best possible play the ranged role was like 1 or 2% behind it'd be fair, not ~10% behind.
    (2)