And there goes AST, support, doing more damage than WHM and SCH.
Here we go again...


And there goes AST, support, doing more damage than WHM and SCH.
Here we go again...



FFlogs was a mistake.
95th percentile is a bad metric to use because the game does not and has never revolved around balance among the top 5% of the playerbase, dps-wise. This is not reflective of the player base as a whole. On top of that, FFlogs is a rigged environment in that it's a voluntarily used uploading system, meaning a person has to upload it themselves for it to appear on FFlogs. This creates bias because only people who want to show off their parse will be uploading to FFlogs. Hence, you're using information uploaded by a fraction of a fraction of a fraction of players and then taking that incredibly small sample and drawing a broad conclusion based upon it.


Your focusing exclusively on the negatives of something without even considering any of the many positives. One, simply put console players like me could never get any real valid feedback on our play without sites like FFlogs, as we don't have the ability already as it is to objectively break down our mistakes without the help of others, not having something like FF logs means we wouldn't even be able to then view our parses without someone just sending us screenshots of the numbers. We wouldn't be able to read things like buff up times and overall dps uptime in general. You would be playing blind, and being ignorant of your own issues and failures is never a good thing.
Now you could say that the rankings of FFlogs are a problem, but that just comes down to a more way of how you view the world, IE do you think competition is bad? It stands to reason that those who who upload parses are either competitive by nature or want to be better, thus use it to create a system that shows where they are amongst their peers. Players struggling will see they are doing poorly and seek to get better, and players who are at the top of their game will seek to push themselves to get even better and push their jobs to the absolute limit. If you see these as bad things, or not worth the negatives, that's just a philosophical disagreement.
Finally as to your question of balance and percentiles, their is no official metric of where the devs balance around and seems to routinely waffle between the casual and the hardcore. Once again this can be a philosophical opinion, as the argument of if Dev's should balance over the players who know the game best or the majority who just enjoy playing has been one that has gone on for years in every game that uses a class or hero based system that has a meta of some kind. What isn't an opinion though is the idea that these balance issues are only present at the top. If the idea that these balance issues do not exist in the middle then we would see a more balanced number spread at the 50th percentile, or the mean average. But that's not the case. In fact the range of difference between the top DPS and the bottom DPS is somewhere around 1.5k, and this does not change until you get to the absolute bare minimum where it levels out at 1k. One would think at these lower levels that jobs like Bard or Dancer or Red Mage with much simpler rotations and less punishing uptime requirements would be much higher, yet they are still at the bottom, while Summoner and Monk enjoy their time at the top.
Last edited by Rika007; 11-06-2019 at 12:42 PM.


cont:
Also as a more personal aside, sites like FFlogs only exist because the game itself gives players no real feedback on their play. Some players say bad players will always be bad, and sometimes thats true, but it isn't always. What is true though is that ignorant players will always be bad, because they will never know better. Until XIV starts giving SOME sort of actual in game official feedback to players of how they are doing, even if it's something simple and private like an end instance grading card that can't be seen by anyone but the player, sites like FFlogs and ffxivanalysis, and tools like ACT will always be necessary and needed by the community.


You're forgetting that there's also a good number of bad parses from people making mistakes and dying.
Not every party is perfect and there's a good chance some people will end up dying and their parse will end up being low while others will do super well, the only parses that don't get uploaded are the super terrible ones where nobody does well.
Also, balancing around the 95% is a good metric, the people in the 95th percentile know how to play their class and play it well to the point of near perfection. The classes should not be balanced around the performance of people who don't even know how to pair barrage with a high potency skill, or to use standard step off cooldown.
Let me put it this way, if you think the classes should be balanced around people who can't even play their classes well, we might as well remove all skills and just give all dps a single 500-600 potency gcd, with varying ranges and cast times depending on the role, because that's literally the only way you could balance classes then.
Last edited by Dogempire; 11-06-2019 at 02:01 PM.


Support should be doing the most rDPS. Otherwise whats the point of support? Why put in more effort from everyone to gain less than one person playing selfishly?
In an ideal world the classes that buff damage(and only have damage buff utility) > the classes without damage buffs.


Are you trying to say Bard needs to be doing more DPS? Because it being a ranged caster that doesn't have to stand still to cast anything, it should be on the lowered end of the dps charts. Think it should sit right above dancer and under RDM.


Larek Darkholme @ Ragnarok
thank you for that... i really don't get why people think all other things being equal buffing the group for lets say 1000 dps means you should personally do 1200 dps less, theres literally zero point to having damage buffs if you as a group would do more damage taking the person that doesn't have these buffs and simply hits a bit harder themselves.
Mind you, i still think Ast got overbuffed, half the difference between ast and whm would be plenty sufficient, but yes balancing can be a fickle thing and healer balance is still pretty good overall.
while i'm not gonna go argue on the whole "what use is free movement if even when its usefull, i.e. the highest of movement fights you still do lower numbers" thing here i want to point out that the problem isn't say that bard is below casters. its that bard is (to take your redmage example) 880 dps or a good 6,5% below redmage, which while more restricted in movement also offers the ability to rezz, even chain rezz and throw a cure on someone in a pinch and considering the chain rezz value is vastly diminished but still there outside of progress raiding i would even say redmage could use another 100 dps themselves if we do perfect pipe dream balance so bard right now isn't just below redmage, its barely bein able to see it from down where it stands.
Last edited by Akiudo; 11-06-2019 at 06:14 PM.
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