to add to this, the problem at least with the physical ranged role as is is that even in those "heavy movement fights" they don't shine, they just look a little less like a turd then everywhere elseI don't 100% agree with your final conclusion, but agree with your logic, and appreciate you explaining it for others. I think that jobs that natively need to stay still partially or fully to do their skills should have a higher DPS potential than jobs that have no such restriction. And as such, the DPS potential for RDM and SMN should always be higher than the potential for any of the ranged physical jobs. Like you said that fights that are movement intensive, especially with mechanics that have a point-blank range from the boss that require both melee and casters to disengage should be those fights where ranged physical shine. But those roles should, in a fight with no movement required, have lower DPS potential than both melee and casting roles.
Though in the end, I do think that the differential between these types of jobs, especially when adjusting for raid contribution, should be minimal. Ideally non-existent, but I realize that would be an impossibility, so looking for very minor differences between job choices should be the goal. Every job should be viable for all content, and I would say that's most likely true. In the end, unless a job is just performing well outside that range of balance, the differences people complain about are pretty minor.
Last edited by Akiudo; 11-05-2019 at 05:15 AM.
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