You know, it really shows how detached they are to the Monk when you accidentally create rotations and issues from changes.

First it was the TK rotation in SB.
Then it was Anatman with ShB.
And now they tried to address the Anatman opener but failed miserably and only made it feel even worse.

No other job has this problem where rotations and openers are accidentally being made or destroyed, it really shows that the Monk job as a whole is missing a solid structure. The devs want you to use GL4, and that's where they stop caring it feels like. Everything else the Monk has outside if that is either situational or has some massive con attached to it's usage.