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  1. #1
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    That's basically the entire crux of the argument, yeah. "This thing should be pointlessly and frustratingly difficult to gate people who aren't as dedicated and as hardcore as I am out of it; this way, when people like me do throw themselves at it for long enough, then it's impressive when we complete it, and then I and people like me can hold its related subsystems hostage."

    So of course it's frustrating to them when there are so many well-documented avenues of how to learn how to do it, because now there's no frustrating endgame, no barriers to access, just, if you want to craft, then craft. If you want to gather, then gather. It's the same for anything in this game- there's no lack of available guides or resources for learning ANYTHING in FF14 right now (with the possible exception of desynth, which I'm sure we have a litany of memes of dubious credibility about market barons scrubbing wiki resources free of the relevant information on) and that's in itself a point of contention to the 'hardcore.'

    It's not even as if those barriers would conceivably vanish with harder, more difficult recipes, because people will still be sharing and theorycrafting ever superior rotations, and so crafting, which has no execution-based skill barrier gating it other than the requisite motor skills required to type 'ffxiv crafting macro 5.2' into Google? It will continue to be easy, leaving the 'hardcore' crafters to engage in the only meaningful pastime remaining- market board PvP.
    (2)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Aurida View Post
    That's basically the entire crux of the argument, yeah. "This thing should be pointlessly and frustratingly difficult to gate people who aren't as dedicated and as hardcore as I am out of it; this way, when people like me do throw themselves at it for long enough, then it's impressive when we complete it, and then I and people like me can hold its related subsystems hostage."

    So of course it's frustrating to them when there are so many well-documented avenues of how to learn how to do it, because now there's no frustrating endgame, no barriers to access, just, if you want to craft, then craft. If you want to gather, then gather. It's the same for anything in this game- there's no lack of available guides or resources for learning ANYTHING in FF14 right now (with the possible exception of desynth, which I'm sure we have a litany of memes of dubious credibility about market barons scrubbing wiki resources free of the relevant information on) and that's in itself a point of contention to the 'hardcore.'

    It's not even as if those barriers would conceivably vanish with harder, more difficult recipes, because people will still be sharing and theorycrafting ever superior rotations, and so crafting, which has no execution-based skill barrier gating it other than the requisite motor skills required to type 'ffxiv crafting macro 5.2' into Google? It will continue to be easy, leaving the 'hardcore' crafters to engage in the only meaningful pastime remaining- market board PvP.
    This mindset is exactly what hardcore players have an issue with. The market board isn’t very enjoyable anymore. So, 5.2 should give us what we want. (I can link you the interview if you want. It’ll happen, whether you like it or not.)

    Sorry, but you’re not any more important than we are. This thread is basically a protest against that selfish mindset, and I’m sure they’ve read it by now. I’m also willing to bet this thread had at least 30% impact on their decision to implement procs into endgame recipes (or Ishgard) in 5.2. Both of us deserve some juicy content. Not just you.

    Also. You. Can. Not. Macro. A. Proc.

    It’s random, RNG. I can’t get any more clearer than that...
    (4)
    Last edited by CookiesNCreams; 11-04-2019 at 03:46 PM.