
Originally Posted by
Kabooa
I was speaking more along the lines of things like pulls, pushes, immobilizations, and the like.
Actual flank/rear type stuff seems the kind of thing a tank would open up rather than exploit themselves, but for the sake of argument, what if tanks had actions that created this windows of vulnerability that they themselves may not be able to exploit but the party can? It might even be the defining feature of a less offense oriented tank, creating a vulnerability on one of the target's 4 facings (Front, rear, left flank, right flank), and you coordinate around a team to really abuse it.
For instance, it lasts for just one action, so the action that hits it you want it to match in characteristics as much as possible. Auto crit, resource refund, +potency-per-hit, that sort of thing.