Quote Originally Posted by Kabooa View Post
Speaking personally for the warrior, I feel it should be the tank with the most satisfying "crunch" when it swings that axe.

Consider dividing the weaponskills into the basic category (as we have them now) and then 'Slams' (Where we'd put things like Fell Cleave, Decimate, and others). The warrior would follow a basic style of building and spending, but instead of gauge enabling 'Slams', slams themselves are further empowered.

Beast Gauge is built through stages, though still maintaining the numerical build up.
Stage 1: 25
Stage 2: 50
Stage 3: 100

Each slam consumes one 'stage' and gains more power as the stage progresses. Using any 'Slam' at 68 gauge consumes 50 and grants the stage 2 bonus. Using at 38 consumes 25 and uses the Slam as its basic action.

Of course this does mean Onslaught and Upheaval likely move off the BG system, and rather than just being bog standard OGCDs, we'd want to do something with them. As a preliminary thought, having them be charge based abilities, but having Warrior be unique in the notion that the charges are all expended at once for greater magnitudes of effect could add some interesting facets.

For example, Onslaught has 3 charges, and is the basic effect at 1 charge, gains a large potency bonus for each additional charge, and at 3 charges, it strikes all enemies in the area.
This sort of reminds me of HW Warrior where you built up Wraith stacks for Fell Cleave—back when it wasn't a button you spammed a bazillion times. I, for one, would love a return to that style of gameplay because it feels so much more rewarding than simply spamming the same ability over and over.