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  1. #511
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I've never really felt like dps have any less effort required of them in most 8-mans content
    That's the tricky part since "pressure" and "effort" are not really the same. For me, tanks have been the easiest jobs to play "decently" pretty much since the beginning of ARR.
    But "you have to push your DPS even if it cost you tanking capabilites" has been an extremely important aspect of tanking, and only put even more pressure on those that considered trying.

    Now, you still have to push your DPS, but 1) it doesn't cost you anything and 2) it has less impact, so if it takes a little time to adjust to mechanic before doing very good DPS, it will be hard to blame you for enrage. And, if you went the DPS route because you felt that you wouldn't be as accountable, now you'll be.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  2. #512
    Player
    CommanderNarwhal's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Commander Narwhal
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    My feeling is that tank damage is fine but healer damage is to high, they're doing about the same in the case of whitemage or slightly less damage than tanks where I would prefer if they accounted for a lower percent of the total raid DPS
    (0)

  3. #513
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    That's the tricky part since "pressure" and "effort" are not really the same. For me, tanks have been the easiest jobs to play "decently" pretty much since the beginning of ARR.
    But "you have to push your DPS even if it cost you tanking capabilites" has been an extremely important aspect of tanking, and only put even more pressure on those that considered trying.
    My point is, though, that the pressure of tanking amounts to someone screaming at you to breathe steadily and keep your pace. It's being screamed, so it of course feels oppressive... until you realize what little is being asked of you. The disparity, in either direction, is probably the largest reason we have as few tanks as we do. The pressure is high until it's perceived nearer to effort (slightly lacking, in some cases, at least compared to its obvious further opportunities for interaction), but that initial period is enough to scare off many more casual players just as the end is enough to lose the attention of players wanting a more intense experience.
    (0)

  4. #514
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Tanks contribution dropped by another 1 percent point after massive DPS buffs.

    Here ya go, the dps overbuffing season has begin.
    (1)

  5. #515
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BarretOblivion View Post
    Noooobody cares about dungeons. Nobody cares about AoE. We have been talking about raiding, why are you trying to change the conversation?
    I wasn't. Someone else brought up dungeons and aoes. Check the previous posts. So on the contrary: apparently there are tank mains that care about aoe, and care about dungeon performance.

    Otherwise they wouldn't be complaining that their aoe damage is low, yeah?
    -
    But back to the topic of raiding, I still haven't seen a good explanation of why tank DPS should be higher than the DPS of healers that want to DPS.

    If SE does buff the DPS of non-DPS roles, it should be for all of them, not half of them.
    (0)

  6. #516
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Risvertasashi View Post
    But back to the topic of raiding, I still haven't seen a good explanation of why tank DPS should be higher than the DPS of healers that want to DPS.

    If SE does buff the DPS of non-DPS roles, it should be for all of them, not half of them.
    There's no argument that supports a tank increase that cannot also support a healer increase, that's why.
    (0)

  7. #517
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Risvertasashi View Post
    But back to the topic of raiding, I still haven't seen a good explanation of why tank DPS should be higher than the DPS of healers that want to DPS.

    If SE does buff the DPS of non-DPS roles, it should be for all of them, not half of them.
    Because there is one big difference between pressing 3 buttons all the time and 10-13 buttons.
    Also it is harder to be melee than ranged you cant just stick to the target in melee range for the entire raid and forget about aoes, even tanks cannot do that, casters have it easier, they dont have to line up their rotation with the mechanic like healers who just spam same spells without second thought.
    And still healers are able to dish out more damage than tanks for some reason if they 100% on pure dps.
    (3)
    Last edited by Nedkel; 11-03-2019 at 07:00 AM.

  8. #518
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Nedkel View Post
    Because there is one big difference between pressing 3 buttons all the time and 10-13 buttons.
    Also it is harder to be melee than ranged you cant just stick to the target in melee range for the entire raid and forget about aoes, even tanks cannot do that, casters have it easier, they dont have to line up their rotation with the mechanic like healers who just spam same spells without second thought.
    And still healers are able to dish out more damage than tanks for some reason if they 100% on pure dps.
    It's more complex to maximize damage GCDs as a healer than as a tank.

    Healers have no real way to deal with movement.

    Healers by default rarely get to be "100% pure dps".
    (0)

  9. #519
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Healers bring far too much utility to be matching and even exceeding tanks in damage contribution, who do practically nothing BUT deal damage. It's extremely unsatisfying to manage an actual dps rotation only to have a healer deal more damage than you.

    https://www.fflogs.com/zone/statisti...=Any&bracket=2

    Dark Knight is literally rock bottom in raid dps, which is ridiculous. There is a reason other games don't have tanks dealing less damage than healers. It's not at all balanced and this will hurt the game longterm.
    (3)

  10. #520
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by J-Reyno View Post
    Healers bring far too much utility to be matching and even exceeding tanks in damage contribution, who do practically nothing BUT deal damage. It's extremely unsatisfying to manage an actual dps rotation only to have a healer deal more damage than you.

    https://www.fflogs.com/zone/statisti...=Any&bracket=2

    Dark Knight is literally rock bottom in raid dps, which is ridiculous. There is a reason other games don't have tanks dealing less damage than healers. It's not at all balanced and this will hurt the game longterm.
    This ^^^ plus remember, healers DPS 'rotations' are even worse than Tank rotations. Sorry, but I should not see a healer be down my neck when I am having nearly 100% uptime on a boss as a Tank.
    (3)

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