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  1. #121
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Granyala View Post
    No.
    What players want is fun. Most people do not find wiping fun and frankly put: 85% of this games community does not have, nor cares to acquire, the necessary skills to beat such content. These aren't nerd players of eld that rise to the challenge. The masses of players today have no interest in challenge. They want a quick and easy dopamine fix and then move on.

    I am very much against "reward-forcing" gameplay. WoW does that far too much, to the point that the DEVs seemingly no longer care if the game is fun. If participation is too low, they just throw more rewards at the problem.
    So why are games like Nier Automata, Dark Souls, Bloodborne etc. more successful than the FF franchise, generally acclaimed, and keep selling like hotcakes years after their release? Why do more and more designers go that route? The quick dopamine fix doesnt work as well as good game design. The decline of many games, among them WoW (look at its playerbase - it was at its peak right after one of the hardest expansion endgames!) is because slowly but surely, cheap dopamine hits fade. FFXIV has developed a massive player retention problem between content patches because these patches barely contain interesting content for more than a week when there is no new raid. The .1 and .3 patches are just the catch-up my little pony patches to make the game easier.

    Game design is much more difficult than just a cheap dopamine hit from dropping a bunch of legendary items. Right now, sadly, the MMO genre is lacking the quality of game designers that the aforementioned games have.
    (1)

  2. #122
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Niyuka View Post
    So why are games like Nier Automata, Dark Souls, Bloodborne etc. more successful than the FF franchise, generally acclaimed, and keep selling like hotcakes years after their release? Why do more and more designers go that route? The quick dopamine fix doesnt work as well as good game design. The decline of many games, among them WoW (look at its playerbase - it was at its peak right after one of the hardest expansion endgames!) is because slowly but surely, cheap dopamine hits fade. FFXIV has developed a massive player retention problem between content patches because these patches barely contain interesting content for more than a week when there is no new raid. The .1 and .3 patches are just the catch-up my little pony patches to make the game easier.

    Game design is much more difficult than just a cheap dopamine hit from dropping a bunch of legendary items. Right now, sadly, the MMO genre is lacking the quality of game designers that the aforementioned games have.

    I hate statements like this because I believe this game isn't even THAT easy. If it was we wouldn't see people fail the most simple of task, more people would be good if it was that easy. This game asks ALOT of us, it's only not alot because if you'rel like me.. you play video games and you care. And I want to debate you on if souls is more popular then Final Fantasy, cause I think more people know FF then souls. Hell Souls doesn't even touch this series or this game in terms of money. I'm starting to hate souls cause it's all people who don't know a better harder game like Devil may cry talk about. Souls is only hard cause it's in a world where real game overs aren't a thing.. hell there isn't even a REAL game over in -souls-. Checkpoints and saves up everyone's butt. Go play the unnerfed version of Devil may cry 3 with no continues and then come back to me. Tho even THAT has save points and checks so not even THAT game is safe.

    16 bit days were the best. Ok.. I went on a rant lol. But yeah my point is I don't think it's /xiv that's brain dead.. too many people die to stupid shit all the time everyday for me to ever agree with that. The issue isn't the game. The issue is players.
    (2)

  3. #123
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Niyuka View Post
    So why are games like Nier Automata, Dark Souls, Bloodborne etc. more successful than the FF franchise,
    Citation Needed.
    (7)

  4. #124
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Niyuka View Post
    So why are games like Nier Automata, Dark Souls, Bloodborne etc. more successful than the FF franchise, generally acclaimed,
    because they are overrated by their rabid fans.
    (4)

  5. #125
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Granyala View Post
    What players want is fun.
    Sure, that's why they scream, insult or throw a tantrum any time someone doesn't treat the game as a job. Or how they want rewards basically without having to even play the game.
    It might be time to reevaluate the definition of "fun".
    Also, do you remember the massive amounts of thread claiming that Eureka was absolute trash...yet people still played it for the reward even though they hated it ? Did those players really play the game for "fun" ?
    Quote Originally Posted by monk-dps View Post
    I hate statements like this because I believe this game isn't even THAT easy. If it was we wouldn't see people fail the most simple of task, more people would be good if it was that easy.
    You said it yourself, people fail simple tasks. Just for the record, we're still talking about dungeons. If one think they're hard, one saddly lack really basic MMO skills, sorry...

    Here's a little thing that would have made, for me, The Burn much more enjoyable. You make it a big open are (Like it's supposed to) where you start in the center. You put three bosses in a triangle formation around you, that you could do in any order, and, when you've killed all three, the final boss appears back at the center. This way, every run would most likely start with "Hello guys, which one do we do first ?". No reason to fight, rant or anything, since you'll have to kill all of them anyway, but runs won't all be exactly the same.
    (1)
    Last edited by Reynhart; 11-01-2019 at 07:12 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  6. #126
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    Sure, that's why they scream, insult or throw a tantrum any time someone doesn't treat the game as a job. Or how they want rewards basically without having to even play the game.
    It might be time to reevaluate the definition of "fun".
    You realize the people "screaming, insulting or throwing a tantrum any time someone doesn't treat the game as a job" (AKA not wanting to carry lazy people) aren't the same people who want rewards without having to play the game. If anything, the lazy ones are the ones who want the rewards for no effort.
    (1)

  7. #127
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by JohnSpawnVFX View Post
    You realize the people "screaming, insulting or throwing a tantrum any time someone doesn't treat the game as a job" (AKA not wanting to carry lazy people) aren't the same people who want rewards without having to play the game.
    Didn't say they were. But for me, they're both people would forgot that the game is supposed to be played for "fun", not for drama.

    And you realize that someone "not treating the game as a job" has nothing to do with "being lazy", right ? You're kind of showing my point, there.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  8. #128
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    In a game ruled by damaging AOEs, enfeebles like Sleep are useless. AOE paralyze, etc would be fun to use though.
    (0)

  9. #129
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Nora_of_Mira View Post
    *Eureka has entered the chatroom*
    Eureka was poorly designed content.

    On a personnal standpoint I m just getting sick of monster in a box "raids" and linear "dungeons", especially after playing wow classic and getting a character there to 60.

    The saddest thing is probably that indeed level 1 to 50 dungeons (and the coil of bahamut) were quite interesting , but stuff got streamlined in HW.
    (0)
    Last edited by Stanelis; 11-01-2019 at 09:50 PM.

  10. #130
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    Quote Originally Posted by Reynhart View Post
    Sure, that's why they scream, insult or throw a tantrum any time someone doesn't treat the game as a job. Or how they want rewards basically without having to even play the game.
    It might be time to reevaluate the definition of "fun".
    Also, do you remember the massive amounts of thread claiming that Eureka was absolute trash...yet people still played it for the reward even though they hated it ? Did those players really play the game for "fun" ?

    You said it yourself, people fail simple tasks. Just for the record, we're still talking about dungeons. If one think they're hard, one saddly lack really basic MMO skills, sorry...

    Here's a little thing that would have made, for me, The Burn much more enjoyable. You make it a big open are (Like it's supposed to) where you start in the center. You put three bosses in a triangle formation around you, that you could do in any order, and, when you've killed all three, the final boss appears back at the center. This way, every run would most likely start with "Hello guys, which one do we do first ?". No reason to fight, rant or anything, since you'll have to kill all of them anyway, but runs won't all be exactly the same.
    But that's still not on the game.. that is still on the players. Look here's the rub. If people fail simple things Why are we asking for harder content when we watch and see people fail a level 20 dungeon for example. I don't mind harder stuff but I also don't think this game is totally brain dead either. I've seen people fail simple things, to the hard things. I watched people rant about rotations to story dungeons with one button attacks. It's not the game that is brain dead. The game is fine. It's the people. :c Instead of asking SE to make things harder which to be honest.. they would just add more instant death mech anyway. - which I like- What we should be asking is providing more tools to teach people rotations, skills, and more then basic level of play. We need the game to actually show people how it's done. And I mean EVERYTHING needs to be shown so there's no excuse.
    (1)
    Last edited by monk-dps; 11-01-2019 at 10:57 PM.

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