Quote Originally Posted by Lersayil View Post
Your example saves roughly 10 minutes and 2 queue times.
It also saves daily allowances. If, like some people claim, modern MMO players want to go fast because they can't spend that much time playing an MMO, having less evenings to commit to FFXIV will also help them. After all, if you're ready to spend 20 minutes on the game, adding 10 minutes is not that taxing.
Quote Originally Posted by Lersayil View Post
It could work, but might lead to conflicts between those that just want to get the dungeon over with, with those that want to run it less (aka low queue vs high queue jobs).
Even with low queue jobs, you'll still have to spend less time to cap your tomestones, or to get a full set of uncapped tomestones.
Quote Originally Posted by Lersayil View Post
Depends on what you mean by CC then. Most people here (including me) seem to presume you mean the classical hard CC (i.e sheep from wow, or Repose here). The kind that takes mobs out of the fight thus upping clear time. The ones you listed above provide damage reduction, but do not lengthen kill time.
They are both CC by the broad definition. But I wouldn't define CC as simply "upping" clear time, they are here to make the run easier. Interrupting monsters in the Twinning help you take less damage, sleeping mobs just before a boss gate helps you not kill everything, stunning or sleeping a bee before final string could save your tank, etc...I think it was in A2 where a mob used to greatly buff the defense of others...split him from the group, sleep it, AoE the rest and come back for him when he's alone. We could also imagine dungeons with pits, where you could knockback monsters to kill them instantly, or sleep them on a trap while you attack another group...frankly, with a little creativity, dungeons could be much more enjoyable.
Quote Originally Posted by Lersayil View Post
Which could be fine, but if you make them mandatory it would bring a new can of different kind of meta worms of "have" and "have not" jobs.
They would be better but nowhere near mandatory, and let's be honest, no one will take a duty finder penalty of 30min just because not having CC makes you lose 5, especially since you'd have to queue for the content again. Moreover, CC would still be spread among every jobs, so you wouldn't end with a single "debuffer" job, while every other would have to do it the hard way.