Quote Originally Posted by Reynhart View Post
What players want are the rewards. Give more rewards for fully clearing the dungeons. Problem solved.
Define extra reward. Tomestones are sort of moot, since you cap them pretty fast anyways. Loot? Nobody really cares unless skin farming. Gil? Hah.

Adventure, and exploration doesn't mesh well with daily chores. CC just slows us down in the current meta.

As for the topic overall: you're basically describing deep dungeons.