Combining crafters into one would save resources that would otherwise go to creating additional quests and gear, but jump potions would generate additional revenue.
Combining crafters into one would save resources that would otherwise go to creating additional quests and gear, but jump potions would generate additional revenue.
I would say neither of them seem like a good idea at all. I do not agree with jump potions, I believe you should do the work yourself personally, but that is a debate I am not touching, that is my opinion. While crafting had some issues on it's own it was imo fun and had a lot of good synergy to it.
I do think it's becoming too much for a new player to catch up on though.
If you go the omni-crafter route I mean.
Even though crafting has been revamped to be much more friendly for single class crafters, the myriad of ingredients made and processed by each individual crafting class to complete one or another item still almost necessitates the omni-crafter.
Imagine if you were told that to be effective on any combat class that in addition to getting your choice to lv80 you also had to level seven other classes to lv80 as well.
And all of them start from lv1, none of this starting at lv30, 50 or 60.
I got all the crafters to 70 in SB, and it burned me, it burned me out hard.
i hope that was sarcasm.
Reaction of players when they read the OP: This is stupid.
Reaction of SE when they read the OP: You know, this is not a bad idea actually! We should do this!
I wouldn't mind if crafters shared the same Hotbar. setting them up again for each one is a nightmare after changing systems
The only change i want to see is an exp boost so that it isnt quite as grindy. Its really hard to do any real money making with crafting unless you omnicraft and have gatherers maxed too. As somebody mentioned before, its getting harder and harder to catch up. With the dedicated crafters who had their jobs maxed at 50 in 2.0 days already approaching maxed 80s. Its incredibly difficult for me, who has most doh/l jobs at 50. 99 leves only go so far and beast tribes are still capped at around 12. Then to top it off you have 17 DoW/M jobs too. It feels almost impossible for anyone who cares about their health and sanity.
I feel like making an exp boost would be a wonderful addition. They could Make it like the DoW/M boost where if you have a crafter/gather at a higher level than your current, the lower levelled ones get an exp boost. Your highest job wouldnt receive the boost.
EDIT: And when i say "Real money" i do not mean RMT. I mean "large sums of gil" Some crafters sell pieces for millions each and very often. Especially on patch days.
Last edited by xJimmehx; 10-30-2019 at 03:08 PM.
Former would be great. I'd rather have to lvl 1 class instead of 8.
Latter would be SE beneficial. Or do you think nobody would buy those?
In both cases though, there will be rant. "Crafting is ruined" etc
at this point i think it will be a resource hog. dont this mean they need to create a new quest line?
what will happen if you have 1 lvl 80 alc, and the other one only lvl 1? will it follow the highest or what?
imo, there will be a lot of time sink for SE to prepare this.
the safest option is if you have all class fully leveled you have the option to combine it. and when they increase the level cap lets say, 90. there is no cul/alc/wvr lvl 90 class quest, instead its a crafter lvl 90 class quest.
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