No. /10char
No. /10char
I think I'm a weirdo. Not only do I not use macros when crafting, I don't even bother to put abilities on my crafting hotbars. I keep them empty and instead right-click them from the abilities window. I only use hotbars for my gatherers as well as, obviously, my combat job.
Oh jeez, they actually might.
Their current aim with crafting seems to be to simplify it as much as possible and make it more enticing for players who actually hate crafting but want easy gil. So far that's been removing over half the toolkit, making materia dirt cheap, tripling exp, removing the need for food buff, syrup or overmelds and making HQ mats irrelevant.
Consolidating DoH into a single class, thus drastically reducing the grind and class quests, would fit in perfect with that bonkers design philosophy. It's scary but I could see them adding a job stone next expansion that turns each crafter into a single "Artisan" job from 80 onwards.




The Ishgardian Restoration event literally is still ongoing and you can powerlevel both gathering and crafting to 80 with minimal effort thanks to the insane amounts of exp it offers. There's literally no excuse not to get max level crafters aside from being lazy now.
These people won't be happy till there is one crafting job with no skills and no abilities/levels. You just press a button and voila there is your item. Oh and remove gathering entirely. That is to much trouble too. In fact I want them to play the game for me. I pay 15 dollars why should I do it?
Please don't ever add jump potions for DoL/H
Neither. Things have already been simplified to a point where you can feasibly get every single DoL/H class to 80 within the span of a week without even going that hard at it.
This mentality is evidently very pervasive judging from the sheer number of DoL/H bots out there.These people won't be happy till there is one crafting job with no skills and no abilities/levels. You just press a button and voila there is your item. Oh and remove gathering entirely. That is to much trouble too. In fact I want them to play the game for me. I pay 15 dollars why should I do it?

Or ... They could add Hunting crafter where you go catch animals and set up traps so you can hunt prey (I mean really if this was in the game as a crafter I would do it everyday.
People still think that "it's a bit much" to level crafters?
- class quests give a huge chunk of exp, usually around a full level
- GC turn ins the same, turning in HQ at lower levels gives several levels at once
- levequest exp signifcantly buffed
- beast tribe dailys; again, huge chunk of exp for minimal effort
- Ishgard
- regular collectibles
- Costum Deliveries
Ishgard has the benefit of only having to collect 2-3 different materials per craft and usually requiring no cross-class crafts.
As soon as you hit 20 you can power level to 80 in no time without being an omnicrafter. And 20 is achieved in no time with a few leves as you can just buy the items from npcs. At lower levels you need only one allowance per level, mid-level 2-3 and it's only at the very end that you need 5 or more per level. Which is really low compared to how it was before.
I power leveled all my crafters from somewhere between 15-30 with only two at 50 to 80 in a little bit over a weekend with leves and Ishgard, didn't even touch the beast tribes and forgot about the GC turn ins. The materials are collected in no time, you don't even need a high level gatherer as most of the materials are 15-40 nodes. Having them at 80 speeds things up a bit but low level gatherer are still fine.
I think both jump potions and consolidation of DoH classes would be a poor idea. It feels pretty much as fast as in other games where crafting is generally just clicking the "craft" button and requires a few precrafts at most.
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