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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    It honestly bothers me to no end how absurdly stupidly strong the skill is, but because you have to drop a Holy Spirit or Circle, it's 'balanced'.
    I guess it's just a sign of how this game weighs damage potency vs. healing potency. A 375 raw (or, 288 healer or 312 ranged/caster) potency attack is apparently worth a whopping 1800 raw (or, 1385 Healer) potency of healing.

    And we wonder why healing values seem inflated in terms of their consequent gameplay...

    Quote Originally Posted by phantomr23 View Post
    Sheltron is weak, yeah. That's a good thing, Paladin is already outputting great damage with a lot of unique and incredibly powerful tools.
    Like? The skill that has no net decrease to damage taken yet comes at the cost of your on-demand mitigation skill's worth of gauge? The %HP raid shield that puts out less mitigation over time than the one that doesn't require additional triggers? The percentile raid shield that's 50% stronger but takes 33% longer to recharge AND requires that your raid stack behind you? None of which gives you a second minor CD as afforded to the other jobs?

    Quote Originally Posted by Reynhart View Post
    Let's be honest, unless you're already close to your max HP, Thrill Of Battle is more of a healing skill than a "mitigation" one...thus, how come you didn't mention Clemency once ?
    PLD always have an extra skill to survive, and the HP it gives back is of the same level at what TBN prevents, at 2/3rd of the cost.
    Are we really comparing Mana costs between non-healers here, of all things? PLD received no gain from extra MP; it merely overcaps per macrorotation. DRK does benefit. Moreover, DRK's TBN, if not broken, costs 550 raw potency (as would have been doable through DS-EoS). A Clemency costs, at worst, 375 (as would have been doable through R-HS).

    Clemency, as absurdly strong as it might seen, is about where it needs to be to have any effect worth wasting potency for. But its strength is not in its relatively low MP cost of all things, and no DRK is going to ask for them to have the same MP cost without actively trying to either harm PLD's options or vastly overbuff DRK.
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    Last edited by Shurrikhan; 10-27-2019 at 10:22 AM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I guess it's just a sign of how this game weighs damage potency vs. healing potency. A 375 raw (or, 288 healer or 312 ranged/caster) potency attack is apparently worth a whopping 1800 raw (or, 1385 Healer) potency of healing.

    And we wonder why healing values seem inflated in terms of their consequent gameplay...
    It's the same reasoning people use for caster Raise. "You don't need it so it has no value".

    People would rather wipe than delay Reqiuscat or even worse, use clemency during it.
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