I don't think you can fairly equate Passage of Arms to DM, ToB, or Camo, either in effect or in practice. The key difference is that PLD can't pair PoA with its on-demand mitigation ability.
I don't think you can fairly equate Passage of Arms to DM, ToB, or Camo, either in effect or in practice. The key difference is that PLD can't pair PoA with its on-demand mitigation ability.
That's a fair point. They should probably rework Passage of Arms so that it's a personal mitigation cooldown that can be paired with Sheltron but only offering 17% DR like Thrill (or 20% against physical or magical damage only) with no raidwide utility. That would be fair by these claims.
Stopped reading when OP compared thrill of battle to shelltron as its equivalent. People REALLY need to get their cooldowns straight. Raw intuition is wars equivalent to shelltron. Thrill is a 90 sec CD. That is not the same thing as shelltrons 22.5 sec cd. You know what is? Raw friggin intuition. This confusion has been present for the entirety of shadowbringers. Before people make long 'analyses' of tank balance, get your facts straight. Compare apples to apples. ToB is NOT shelltron equivalent.
/PetPeeveRantOff.
-_-
Shelltron is more than fine.
20% reduction is about what all other tanks cooldowns are.
WAR is 25%, DRK is a HP shield, GNB is 15%.
If you consider the time it takes to generate 50 gauge to be sheltron’s “cooldown” then it shares it with intervention (and cover but no one uses that), which would make it similar to WARs Raw intuition and nascent flash.
The invuln isn’t useless, the cooldown is 7 minutes making it less usable, as in can’t be used as often, in the time it takes a PLD to use a 2nd hallowed a WAR can use 2 holmgangs and be over halfway to a third. Meaning PLD has less options to deal with attacks, which was the point.
To deal with gravity WAR has Thrill of battle and shake it off it can also help with the recovery with nascent flash, DRK has TBN. GNB doesn’t have anything that counteracts gravity but it does have 15% and 10% mitigation with an increased chance to parry the following autos readily available that it doesn’t need for anything else. PLD doesn’t even have sheltron for the autos at that point and even if it did it’s not as strong as the other tanks options. But the point there is the other tanks have their other options that do work while PLD only has the one option that doesn’t, so sheltron lacks the versatility that, say, WAR has with its multiple forms of mitigation from shields to self heals to flat mitigation.You talk about it having a chargeup time but there is literally not a single current fight where that matters; of course it doesn't work on Gravity, Gravity is a flat 75% damage that nothing can mitigate, the only skill any tank has that could even slightly counteract it is TBN and we already know TBN is insane.
I didn’t mention clemency because it’s closer to equilibrium, storm’s path, abyssal drain, souleater, Aurora and brutal shell. While clemency is certainly stronger than those due to its spamability, it also costs GCDs and mp that could be spent on dps unlike the rest of the tank’s moves so is generally not used as often compared to the other tanks.Let's be honest, unless you're already close to your max HP, Thrill Of Battle is more of a healing skill than a "mitigation" one...thus, how come you didn't mention Clemency once ?
PLD always have an extra skill to survive, and the HP it gives back is of the same level at what TBN prevents, at 2/3rd of the cost.
Doesn’t read, tells people to check their facts, the hypocrisy is real.Stopped reading when OP compared thrill of battle to shelltron as its equivalent. People REALLY need to get their cooldowns straight. Raw intuition is wars equivalent to shelltron. Thrill is a 90 sec CD. That is not the same thing as shelltrons 22.5 sec cd. You know what is? Raw friggin intuition. This confusion has been present for the entirety of shadowbringers. Before people make long 'analyses' of tank balance, get your facts straight. Compare apples to apples. ToB is NOT shelltron equivalent.
/PetPeeveRantOff.
Sheltron is not the equivalent of thrill, it has to pull double duty as both PLDs equivalent of raw intuition AND cover PLDs lack of an extra mitigation tool like thrill, camo or dark mind.
Is Paladin actually harmed by lacking that extra tool?
Signs point to 'not really'.
It has slightly lower damage than Gunbreaker and is overall a bit more durable.
It has slightly more damage than the other two and is overall a bit less durable.
What's the problem?
PLD is already the best tank and has no problem in any fight. It's got the best skill set of all the tanks even without an extra cooldown, and doesn't need a single buff.
Wait what? Hallowed is arguably the best tank invuln outisde of Leviathan. Especially in Titan Hallowed is almost essential as it saves healers a metric ton of cooldowns and heals during the final phase which is a healing nightmare. PLD doesn't need anymore tools because what they have is more than adequate to do the job it needs. Shelltron +sentinal or rampart is enough for every tankbuster. All the other tanks get maybe 1-2 extra invuln usages over PLD but PLD is generally the OT or you know... this raid tier is almost entirely a tankswap fest.If you consider the time it takes to generate 50 gauge to be sheltron’s “cooldown” then it shares it with intervention (and cover but no one uses that), which would make it similar to WARs Raw intuition and nascent flash.
The invuln isn’t useless, the cooldown is 7 minutes making it less usable, as in can’t be used as often, in the time it takes a PLD to use a 2nd hallowed a WAR can use 2 holmgangs and be over halfway to a third. Meaning PLD has less options to deal with attacks, which was the point.
Clemency isn't practically equatable to any of those abilities, for better and for worse. More to the point, none of the other tanks really have a proper equivalent to Clemency, which is fine.I didn’t mention clemency because it’s closer to equilibrium, storm’s path, abyssal drain, souleater, Aurora and brutal shell. While clemency is certainly stronger than those due to its spamability, it also costs GCDs and mp that could be spent on dps unlike the rest of the tank’s moves so is generally not used as often compared to the other tanks.
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