Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 53
  1. #11
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I don't think you can fairly equate Passage of Arms to DM, ToB, or Camo, either in effect or in practice. The key difference is that PLD can't pair PoA with its on-demand mitigation ability.
    (4)

  2. #12
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That's a fair point. They should probably rework Passage of Arms so that it's a personal mitigation cooldown that can be paired with Sheltron but only offering 17% DR like Thrill (or 20% against physical or magical damage only) with no raidwide utility. That would be fair by these claims.
    (0)

  3. #13
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Stopped reading when OP compared thrill of battle to shelltron as its equivalent. People REALLY need to get their cooldowns straight. Raw intuition is wars equivalent to shelltron. Thrill is a 90 sec CD. That is not the same thing as shelltrons 22.5 sec cd. You know what is? Raw friggin intuition. This confusion has been present for the entirety of shadowbringers. Before people make long 'analyses' of tank balance, get your facts straight. Compare apples to apples. ToB is NOT shelltron equivalent.

    /PetPeeveRantOff.
    (2)

  4. #14
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    -_-
    Shelltron is more than fine.
    20% reduction is about what all other tanks cooldowns are.
    WAR is 25%, DRK is a HP shield, GNB is 15%.
    (0)

  5. #15
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by BarretOblivion View Post
    -_-
    Shelltron is more than fine.
    20% reduction is about what all other tanks cooldowns are.
    WAR is 25%, DRK is a HP shield, GNB is 15%.
    oh FFS. Raw is 20%. Facts people. Facts.
    (5)

  6. #16
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nedkel View Post
    it is still much better than war raw intuition because sheltron does not share a CD with any other skill, raw intuition does.
    And PLD invulv CD useless, is this a bait? xD
    If you consider the time it takes to generate 50 gauge to be sheltron’s “cooldown” then it shares it with intervention (and cover but no one uses that), which would make it similar to WARs Raw intuition and nascent flash.

    The invuln isn’t useless, the cooldown is 7 minutes making it less usable, as in can’t be used as often, in the time it takes a PLD to use a 2nd hallowed a WAR can use 2 holmgangs and be over halfway to a third. Meaning PLD has less options to deal with attacks, which was the point.

    Quote Originally Posted by phantomr23 View Post
    You talk about it having a chargeup time but there is literally not a single current fight where that matters; of course it doesn't work on Gravity, Gravity is a flat 75% damage that nothing can mitigate, the only skill any tank has that could even slightly counteract it is TBN and we already know TBN is insane.
    To deal with gravity WAR has Thrill of battle and shake it off it can also help with the recovery with nascent flash, DRK has TBN. GNB doesn’t have anything that counteracts gravity but it does have 15% and 10% mitigation with an increased chance to parry the following autos readily available that it doesn’t need for anything else. PLD doesn’t even have sheltron for the autos at that point and even if it did it’s not as strong as the other tanks options. But the point there is the other tanks have their other options that do work while PLD only has the one option that doesn’t, so sheltron lacks the versatility that, say, WAR has with its multiple forms of mitigation from shields to self heals to flat mitigation.


    Quote Originally Posted by Reynhart View Post
    Let's be honest, unless you're already close to your max HP, Thrill Of Battle is more of a healing skill than a "mitigation" one...thus, how come you didn't mention Clemency once ?
    PLD always have an extra skill to survive, and the HP it gives back is of the same level at what TBN prevents, at 2/3rd of the cost.
    I didn’t mention clemency because it’s closer to equilibrium, storm’s path, abyssal drain, souleater, Aurora and brutal shell. While clemency is certainly stronger than those due to its spamability, it also costs GCDs and mp that could be spent on dps unlike the rest of the tank’s moves so is generally not used as often compared to the other tanks.

    Quote Originally Posted by Izsha View Post
    Stopped reading when OP compared thrill of battle to shelltron as its equivalent. People REALLY need to get their cooldowns straight. Raw intuition is wars equivalent to shelltron. Thrill is a 90 sec CD. That is not the same thing as shelltrons 22.5 sec cd. You know what is? Raw friggin intuition. This confusion has been present for the entirety of shadowbringers. Before people make long 'analyses' of tank balance, get your facts straight. Compare apples to apples. ToB is NOT shelltron equivalent.

    /PetPeeveRantOff.
    Doesn’t read, tells people to check their facts, the hypocrisy is real.

    Quote Originally Posted by Cabalabob View Post
    Compared to the other tank’s equivalent skills (heart of stone, raw intuition or the blackest night) it’s not much stronger if at all, yet it still has to pull double duty as another CD.
    Sheltron is not the equivalent of thrill, it has to pull double duty as both PLDs equivalent of raw intuition AND cover PLDs lack of an extra mitigation tool like thrill, camo or dark mind.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #17
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Cabalabob View Post
    Sheltron is not the equivalent of thrill, it has to pull double duty as both PLDs equivalent of raw intuition AND cover PLDs lack of an extra mitigation tool like thrill, camo or dark mind.
    Is Paladin actually harmed by lacking that extra tool?

    Signs point to 'not really'.

    It has slightly lower damage than Gunbreaker and is overall a bit more durable.

    It has slightly more damage than the other two and is overall a bit less durable.

    What's the problem?
    (2)

  8. #18
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    PLD is already the best tank and has no problem in any fight. It's got the best skill set of all the tanks even without an extra cooldown, and doesn't need a single buff.
    (0)

  9. #19
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cabalabob View Post
    If you consider the time it takes to generate 50 gauge to be sheltron’s “cooldown” then it shares it with intervention (and cover but no one uses that), which would make it similar to WARs Raw intuition and nascent flash.

    The invuln isn’t useless, the cooldown is 7 minutes making it less usable, as in can’t be used as often, in the time it takes a PLD to use a 2nd hallowed a WAR can use 2 holmgangs and be over halfway to a third. Meaning PLD has less options to deal with attacks, which was the point.
    Wait what? Hallowed is arguably the best tank invuln outisde of Leviathan. Especially in Titan Hallowed is almost essential as it saves healers a metric ton of cooldowns and heals during the final phase which is a healing nightmare. PLD doesn't need anymore tools because what they have is more than adequate to do the job it needs. Shelltron +sentinal or rampart is enough for every tankbuster. All the other tanks get maybe 1-2 extra invuln usages over PLD but PLD is generally the OT or you know... this raid tier is almost entirely a tankswap fest.
    (0)

  10. #20
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cabalabob View Post
    I didn’t mention clemency because it’s closer to equilibrium, storm’s path, abyssal drain, souleater, Aurora and brutal shell. While clemency is certainly stronger than those due to its spamability, it also costs GCDs and mp that could be spent on dps unlike the rest of the tank’s moves so is generally not used as often compared to the other tanks.
    Clemency isn't practically equatable to any of those abilities, for better and for worse. More to the point, none of the other tanks really have a proper equivalent to Clemency, which is fine.
    (2)

Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast