Quote Originally Posted by Nedkel View Post
it is still much better than war raw intuition because sheltron does not share a CD with any other skill, raw intuition does.
And PLD invulv CD useless, is this a bait? xD
If you consider the time it takes to generate 50 gauge to be sheltron’s “cooldown” then it shares it with intervention (and cover but no one uses that), which would make it similar to WARs Raw intuition and nascent flash.

The invuln isn’t useless, the cooldown is 7 minutes making it less usable, as in can’t be used as often, in the time it takes a PLD to use a 2nd hallowed a WAR can use 2 holmgangs and be over halfway to a third. Meaning PLD has less options to deal with attacks, which was the point.

Quote Originally Posted by phantomr23 View Post
You talk about it having a chargeup time but there is literally not a single current fight where that matters; of course it doesn't work on Gravity, Gravity is a flat 75% damage that nothing can mitigate, the only skill any tank has that could even slightly counteract it is TBN and we already know TBN is insane.
To deal with gravity WAR has Thrill of battle and shake it off it can also help with the recovery with nascent flash, DRK has TBN. GNB doesn’t have anything that counteracts gravity but it does have 15% and 10% mitigation with an increased chance to parry the following autos readily available that it doesn’t need for anything else. PLD doesn’t even have sheltron for the autos at that point and even if it did it’s not as strong as the other tanks options. But the point there is the other tanks have their other options that do work while PLD only has the one option that doesn’t, so sheltron lacks the versatility that, say, WAR has with its multiple forms of mitigation from shields to self heals to flat mitigation.


Quote Originally Posted by Reynhart View Post
Let's be honest, unless you're already close to your max HP, Thrill Of Battle is more of a healing skill than a "mitigation" one...thus, how come you didn't mention Clemency once ?
PLD always have an extra skill to survive, and the HP it gives back is of the same level at what TBN prevents, at 2/3rd of the cost.
I didn’t mention clemency because it’s closer to equilibrium, storm’s path, abyssal drain, souleater, Aurora and brutal shell. While clemency is certainly stronger than those due to its spamability, it also costs GCDs and mp that could be spent on dps unlike the rest of the tank’s moves so is generally not used as often compared to the other tanks.

Quote Originally Posted by Izsha View Post
Stopped reading when OP compared thrill of battle to shelltron as its equivalent. People REALLY need to get their cooldowns straight. Raw intuition is wars equivalent to shelltron. Thrill is a 90 sec CD. That is not the same thing as shelltrons 22.5 sec cd. You know what is? Raw friggin intuition. This confusion has been present for the entirety of shadowbringers. Before people make long 'analyses' of tank balance, get your facts straight. Compare apples to apples. ToB is NOT shelltron equivalent.

/PetPeeveRantOff.
Doesn’t read, tells people to check their facts, the hypocrisy is real.

Quote Originally Posted by Cabalabob View Post
Compared to the other tank’s equivalent skills (heart of stone, raw intuition or the blackest night) it’s not much stronger if at all, yet it still has to pull double duty as another CD.
Sheltron is not the equivalent of thrill, it has to pull double duty as both PLDs equivalent of raw intuition AND cover PLDs lack of an extra mitigation tool like thrill, camo or dark mind.