Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 53 of 53
  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Block and Parry should prevent criticals imo, instead of criticals bypassing them.

    Camoflauge would be a sight better for it.
    That... would actually be a really cool improvement, yeah. Would really even out damage intake in ways that both the otherwise weaker Shelltron and the more trash-centric Camo would make good use of.

    Edit: Though I'd also be fine with Crit just being separate from the other RNG tables, so at least 20% block/parry wouldn't be inherently weaker than -20% damage taken due to both crit and the fact that you're wasting passive block/parry chance.
    (0)
    Last edited by Shurrikhan; 11-04-2019 at 05:31 AM.

  2. #52
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    A sub-20% mitigation for 6 seconds less often than every 20 seconds is better than 25% HP every 15 seconds? You getting hit for almost twice your HP over each Shelltron?
    Comparing other tank cds with TBN is a joke since it is by far the best mitgation tool. However sheltron is probably still better for things like black smokers since you can use it back to back.

    Shouldnt sheltron be compared to like heart of stone? Where HoS is actually weaker but last slightly longer?
    (0)

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SleepyNeko View Post
    Comparing other tank cds with TBN is a joke since it is by far the best mitgation tool. However sheltron is probably still better for things like black smokers since you can use it back to back.

    Shouldnt sheltron be compared to like heart of stone? Where HoS is actually weaker but last slightly longer?
    To be honest, I'm not certain any direct comparison is necessarily warranted, as one skill does not have to be identical in capacity to each of its closest analogs -- only the toolkits as a whole in the context of most fights (and with zero fights putting any at a major advantage or disadvantage). But, yes, HoS or ideally IR would be far closer comparisons than the godly on-demand that is TBN.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6