Quote Originally Posted by Mhiro View Post
You get a tooltip pop-up upon joining a party for the first time that literally tells you about limit breaks, what they do and where to access them. If a new player decides not to read those tips, that's their own fault.
I disagree considering that it's one of several Active Help windows that appear when the player first goes into Sastasha.

The new player finally gets off the intro cutscene for their very first dungeon, their screen is covered in Active Help and the group is already running off ahead while the new player tries to get oriented. Since they're part of a group, the natural reaction is escape out of those Active Help windows blocking their screen so they can catch up to the group and contribute. They're not going to sit there and take 5 minutes to read through all of that. Once they're out of the dungeon, they're not likely to remember what all the topics for all those Active Help windows were even if they remember they had been there to be read.

What SE needs to do is add those pop-ups to the Hall of the Novice training sessions, which are intended to teach the player about group play before they go into their first dungeon, instead of waiting for the player to be in that first dungeon then throwing an information overload in their face to digest while the rest of their group gets impatient with the "lazy noob" still standing at the entrance apparently doing nothing at all. Even better would be for them to add a training session for each role specific to Limit Breaks. What is a Limit Break, what effect does it apply depending on the role of the person using it, how do groups determine who should use the LB and when.