Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 245
  1. #61
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Oichi View Post
    Seriously, whatever I have been able to learn so far about playing my job in this game, it has never been thanks to the solo duties in the MSQ... I still think some of you are taking things way out of proportion. But hey, everyone has the right to their own opinion.
    Everything in the game can teach something and just because you didn't learn something from certain content does not mean nobody else will.

    There should be some manner of consistency in how difficult the MSQ is. These easy modes are going to fool some players into thinking the MSQ is a walk in the park, until they come across something far more difficult in the group content, and they will get a huge shock. Some will enjoy that and even excel in that environment, but others will QQ about it and say it should be nerfed. We already have the latter happening without easy modes babying them.
    (5)

  2. #62
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Penthea View Post
    Please direct me to where I mentioned extreme trials. You will find I made none. I am comparing solo MSQ content to normal mode MSQ group content. Ex is not MSQ, given that it's optional.
    Actually, I low balled your comment. You mentioned being "not used to more difficult content like savage". I do consent and apoligize though, as you said that in the context of MSQ group content not the solo duties... which I still find ridiculous, but nevermind.
    (0)
    Last edited by Lersayil; 10-25-2019 at 09:39 PM.

  3. #63
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    This is pathetic, i mean, complaining about SOLO ( SOLO EXCLUSIVE ) content difficult selection?, oh please, go find something usefull to complain about, if you don't like it just play at Normal Difficulty, no one is forcing you to play at Easy or Very Easy one.

    And don't tell me that: "ohhh, people are not going to learn to play ar Duty Finder", that's not true at all.

    - first: Instanced SOLO Quests aren't the only place they can fight out Duty Finder.

    - second: Instanced SOLO Quests aren't going to make bad players being good, defenitely not.

    - third: you still must fight even if Reduce Instanced SOLO Quests.

    - fourth: People who buy Story/Level Skip Potions are the real issue here, at least who's reducing Quest Level still doing it, instead those people who already jump everything straight to the end and you find people at ShB content who knows absolutely nothing because that's where they started.

    So stop crying for a useless feature like this.
    (10)
    Last edited by DenzelVilliers; 10-25-2019 at 09:50 PM.

  4. #64
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lersayil View Post
    Actually I low balled your comment. You mentioned being "not used to more difficult content like savage". I do consent and apoligize though, as you said that in the context of MSQ group content not the solo duties... which I still find ridiculous, but nevermind.
    I believe nearly every player has the capacity to be very good. Whether they want to put in the effort or not is a totally different story. Some will get better because they want to improve. Others only will when they are forced to. It is these people whose performance will suffer when given the option to have easier modes, because they automatically choose the path of least resistance.

    And sometimes these sorts of people react to wiping with "this needs to be nerfed!" or "wtf healer", not considering that they need to get better. It's going to get worse when easy modes validate the idea that the MSQ should present little challenge.
    (4)

  5. #65
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,443
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    If this is about the story roleplay battles, I'm all for it. The only way I can win those is to deliberately fail them until I get the echo buff, then complete. This will save me a lot of time to get these annoying scenarios out of the way.
    (0)

  6. #66
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Penthea View Post
    At the risk of sounding like an elitist jerk: git gud.

    If all of the MSQ content was relatively easy I would feel different about this. But that's not the case. Some MSQ group content is harder than a lot of the hardest MSQ solo duties. With these new easy modes many players are going to get an even bigger shock when they reach that group content.



    See that's the problem. It depends on the person. Some players are going to go for the easiest mode right away. They're going to increase the gap in difficulty between solo and group content, which will make them less prepared. They're going to say the group content is too difficult and should also have multiple modes. Or outright call for nerfs. Already many do call out for nerfs just because they wipe a few times on the likes of Nidhogg or Shinryu.

    This change is bad. Very bad.
    I highly doubt the dev team will ever implement such an option in group content. Solo instances are one thing since they don't teach you at all how to play the game and are more for giving the story active setpieces rather than cutscenes, but group content like dungeons and trials are meant to have some measure of difficulty since you need to rely on your party to succeed. Throwing in a difficulty selection for those duties would completely undermine that aspect.
    (2)
    If I die, forgive me. I used to be a Dragoon.

  7. #67
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,443
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    If this is about the story roleplay battles, I'm all for it. The only way I can win those is to deliberately fail them until I get the echo buff, then complete. This will save me a lot of time to get these annoying scenarios out of the way.
    I'd be happier if they just added a skip button.
    (2)

  8. #68
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SamSmoot View Post
    If this is about the story roleplay battles, I'm all for it. The only way I can win those is to deliberately fail them until I get the echo buff, then complete. This will save me a lot of time to get these annoying scenarios out of the way.
    Would you care to elaborate more on why you're not able to clear these first time?

    Because I am a casual scrub who has never sent foot in a Savage duty, and only does EXs if I can unsync them, and I have a pretty bad reputation for wasting Limit Breaks when I'm trying to do literally anything else, and I haven't failed on one of these solo duties in the 6 years I've been playing.

    Colour me... morbidly curious.
    (5)
    <insert witty and amusing statement here>

  9. #69
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    I like this option. I don't find the solo MSQ duties as fun as dungeons or multiplayer content in general. I also didn't like the roleplaying duties mentioned a few times in this thread since they take me out of character and they have about 2 buttons to press. Thancred's was painfully long.

    A change I'd like to see in addition would be to abolish the solo part of solo duties so that parties playing through the MSQ wouldn't have to disband constantly.
    (4)

  10. #70
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by dragonkyn20 View Post
    Solo instances are one thing since they don't teach you at all how to play the game and are more for giving the story active setpieces rather than cutscenes
    And yet we have people who complain about the difficulty of some of them. I can't recall them by name but I do distinctly recall some being telegraph city that even tested my abilities to dodge things at times, and I regularly play in content above normal mode.

    We even get people complaining about having to play as Y'shtola because apparently reading three tooltip abilities was too much to ask for.

    Sure they might be set pieces, but they still can present some degree of challenge, and they can teach players something. Their importance in building the experience of players should not be outright ignored.
    (5)

Page 7 of 25 FirstFirst ... 5 6 7 8 9 17 ... LastLast