I see it as a boon. Most of the solo duties aren't difficult, but they really drag. The RP duty with Thancred sticks out in particular.
I see it as a boon. Most of the solo duties aren't difficult, but they really drag. The RP duty with Thancred sticks out in particular.
The difficulty is optional, and there are 3 modes. If someone has a hard time with normal mode for any reason, they could try "easy" or "very easy", then choose normal mode again after they beat the other two, to see if they can do better after a tone down version that makes them feel more familiar with what the duty requires of them. It all depends on the person, as always.Sorry but I do see a problem with this. A lot of MSQ group content can be quite challenging if you're not used to more difficult content like savage, and currently the harder solo duties force you to become better prepared for them. By being able to choose easier modes players will end up unwittingly shafting themselves by depriving themselves of learning experiences they will need for MSQ group content.
And I say this as a person with a disability that does affect how well I can play.
These are the one-time (outside of NG+) solo duties in thr story.The difficulty is optional, and there are 3 modes. If someone has a hard time with normal mode for any reason, they could try "easy" or "very easy", then choose normal mode again after they beat the other two, to see if they can do better after a tone down version that makes them feel more familiar with what the duty requires of them. It all depends on the person, as always.
There is no clearing and retrying, outside of NG+.
And if people can't clear it on normal, I highly doubt they'll actually try to clear it properly on the off-chance they try NG+.
<insert witty and amusing statement here>
At the risk of sounding like an elitist jerk: git gud.
If all of the MSQ content was relatively easy I would feel different about this. But that's not the case. Some MSQ group content is harder than a lot of the hardest MSQ solo duties. With these new easy modes many players are going to get an even bigger shock when they reach that group content.
See that's the problem. It depends on the person. Some players are going to go for the easiest mode right away. They're going to increase the gap in difficulty between solo and group content, which will make them less prepared. They're going to say the group content is too difficult and should also have multiple modes. Or outright call for nerfs. Already many do call out for nerfs just because they wipe a few times on the likes of Nidhogg or Shinryu.
This change is bad. Very bad.
You are right, there is no clearing and retrying except with NG+, but there is still failing and retrying. Meaning, if you can't clear normal, you can try easy or very easy to be able to continue with the main story, instead of getting frustrated and stuck. I do believe that some people will later try normal mode in NG +, when they feel more familiar with the game play. Others wont, of course, but you hardly will ever see them in your parties, they do play the story and nor much else.
Thats quite the hyperbole. The solo instanced fights are all well below anything an extreme trial would throw at you.Sorry but I do see a problem with this. A lot of MSQ group content can be quite challenging if you're not used to more difficult content like savage, and currently the harder solo duties force you to become better prepared for them. By being able to choose easier modes players will end up unwittingly shafting themselves by depriving themselves of learning experiences they will need for MSQ group content.
And I say this as a person with a disability that does affect how well I can play.
I can empathize with play relevant disabilities, and I am not particularly against lowering solo difficulty... but given the number pf potatoes I see nowadays in casual roulettes (doing less than half the dps of an average player and failing simple reoccuring mechanics) I can also see why many people are uncomfortable with this change.
I do agree though that the solo instances aren't doing a great job at teaching people anyways. Some incentivized advanced training content would be nice (Hall of the Intermediate?).
And before anyone labels me, I am as casual as you can get, rarely even doing EX trials.
I mean we already have something similar to this in the game already via the Levequests and Guildleves so I don't see the issue with this. This isn't going to have any effect on players learning how to play this game properly as this game does a poor job of teaching that. For those that want to play properly, they know where to look or will speak up about it and generally seek out that information on their own. This doesn't effect group content so I'm okay with this.
Please direct me to where I mentioned extreme trials. You will find I made none. I am comparing solo MSQ content to normal mode MSQ group content. Ex is not MSQ, given that it's optional.
Seriously, whatever I have been able to learn so far about playing my job in this game, it has never been thanks to the solo duties in the MSQ... I still think some of you are taking things way out of proportion. But hey, everyone has the right to their own opinion.At the risk of sounding like an elitist jerk: git gud.
If all of the MSQ content was relatively easy I would feel different about this. But that's not the case. Some MSQ group content is harder than a lot of the hardest MSQ solo duties. With these new easy modes many players are going to get an even bigger shock when they reach that group content.
See that's the problem. It depends on the person. Some players are going to go for the easiest mode right away. They're going to increase the gap in difficulty between solo and group content, which will make them less prepared. They're going to say the group content is too difficult and should also have multiple modes. Or outright call for nerfs. Already many do call out for nerfs just because they wipe a few times on the likes of Nidhogg or Shinryu.
This change is bad. Very bad.
That's a lot of assumptions out of a single post, and an accusation that you have no clue on to the person playing, and no history behind it.Stop pretending you care what their problems are. You just said "Sorry that pressing 1-2-3 or 1 and sometimes 2 is too difficult."
You think you're better than someone because you know how to press 1 2 3, and you're mad that you have to sometimes share space with them.
Maybe this isn't the game for you. It isn't developed with the mean spirit you seem to espouse.
But of course, we don't try to figure it out. We just go by the first post that makes us angry and decide 'Hey, this person said /one/ thing we don't like, so we should throw them out.'
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