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  1. #21
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    513
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ixon View Post
    The people who complain about 8-man pre-mades are still going to lose because they refuse to put in the effort to do anything and everything they can to win.
    I agree. I normally just go solo-roulette for and it's really hit or miss how much people want to actually try to win.
    Honestly, some times it's like herding cats.

    Had a game of Secure where I said to my team we should go grab temple right away(since most people just go base camp). Ended up with only 4 people going and the others going straight to mid to wait for drones.

    Then again, I'm on EU server, so it could be a combination of people not understanding English, not reading chat and don't give a F about the game, they just want the reward quickly(even if it means throwing the game).
    (0)

  2. 10-21-2019 12:57 AM

  3. #22
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    If they are worried about premades scaring away new players, maybe they should instead remove the whole Grand Company connection with Frontline. It would be best to replace the GCs with original teams like Rival Wings and also making Freelancer status mandatory.

    Limiting premades to 4 players will only enforce the whole "switch to maelstrom to win" mentality. It may not be a thing on JP data centers but that's a reality on EU/NA.

    Premades was there to prevent maelstrom from having 90%+ win rate.
    (5)

  4. #23
    Player
    Milkjds's Avatar
    Join Date
    May 2017
    Posts
    6
    Character
    Milk Jds
    World
    Zodiark
    Main Class
    Miner Lv 78
    Remove Ice. Make people learn pvp.
    (8)

  5. #24
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Maybe they should just rework Frontlines alliances to be the same as Rival Wings... Nobody seems to bat an eye at Rival Wings premades being limited to 4 players, after all...
    (1)

  6. #25
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Nalien View Post
    Maybe they should just rework Frontlines alliances to be the same as Rival Wings... Nobody seems to bat an eye at Rival Wings premades being limited to 4 players, after all...
    It's a different mode with different mechanics.
    (0)

  7. #26
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Rhais View Post
    It's a different mode with different mechanics.
    I don't think that matters, if anything Rival Wings has far more mechanics which would benefit from an 8 man premade. People should be more upset over not having it there than they clearly are, they probably aren't simply because Rival Wings was always a 4 player system.
    (0)

  8. #27
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Removal of 24-man is an unnecessary kick in the ****in* face to people who play at odd times. 24-man in general takes about 30 to 90 minutes for me to pop when I play, and I don't want to think about how it will be when I need to wait for 72 to fill up, but I will anyway.
    If 24-man takes 30-90, I could easily see 72-man taking around 2-3 hours, maybe more. That is outright disrespectful to players. Do you not think of how precious time is?! For those who only can play at odd times, it is a bat-**** st***d and, again, DISRESPECTFUL change and it should immediately be stopped. Let 24-man stay for ***** sake! Don't punish players who simply cannot play at peak hours. Give us a ******* chance!
    (6)
    Last edited by Zanmato; 10-22-2019 at 02:03 AM.
    Eorzean Climber (Noborist)

  9. #28
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    There being so many mechanics in rival wings is the reason 4 isn't as bad I think. You don't really need 8 people coordinating in a party to handle most of them. FL maps have 1 simple objective and the rest is pvp, the pvp side of things is why people want full parties.
    (0)
    Last edited by Rhais; 10-22-2019 at 02:03 AM. Reason: spelling

  10. #29
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nalien View Post
    Nobody seems to bat an eye at Rival Wings premades being limited to 4 players, after all...
    The whole problem lies with the GC connection, which Rival Wings doesn't have.

    You really can't manipulate the matchmaking in RW.

    And just a reminder to everyone, including the developers, Freelancer status is forced when you queue with 2 or more people. Placement of premades are close to random. It depends on how many are queuing solo with the Freelancer status turned off. More often than not, premades end up in Adders or Flames.

    I can live with premades being limited to 4 players if they also made Freelancer mandatory.
    (1)
    Last edited by OskarXCI; 10-22-2019 at 02:09 AM.

  11. #30
    Player
    SendoTakeshi's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Sendo Takeshi
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I'm really sad about these changes. As one who participates in large groups for frontlines, it's just spending the night with friends enjoying the game modes we love. Most premades aren't super hardcore or tryhards, they just enjoy pvp in this game and like to party with others who want to actually pvp. These changes cater to those who are only in it for wolfmarks/tomestones and could care less about winning/losing or even trying.

    Why are we being restricted in a social game? SE please realize you're only hurting those that actually care about these game modes, rather than helping. I suspect all of this feedback won't be taken to heart, and you'll just keep adding more wolfmark rewards so 72s keep popping and tell us the community is healthy/active, when in fact people are only there for rewards. I also know many of my pvp friends are going to all switch to one GC and queue at the same time so we get on the same team, so really all you're doing is creating more GC imbalances.

    I don't even want to talk about the deletion of 24mans. That change alone will probably kill frontlines unless you add wolfmark rewards every patch cycle (we know you won't, too)
    (9)
    Last edited by SendoTakeshi; 10-22-2019 at 04:44 AM.

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