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  1. #1
    Player
    Zanmato's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    271
    Character
    Saizou Kirigakure
    World
    Mateus
    Main Class
    Rogue Lv 80
    Removal of 24-man is an unnecessary kick in the ****in* face to people who play at odd times. 24-man in general takes about 30 to 90 minutes for me to pop when I play, and I don't want to think about how it will be when I need to wait for 72 to fill up, but I will anyway.
    If 24-man takes 30-90, I could easily see 72-man taking around 2-3 hours, maybe more. That is outright disrespectful to players. Do you not think of how precious time is?! For those who only can play at odd times, it is a bat-**** st***d and, again, DISRESPECTFUL change and it should immediately be stopped. Let 24-man stay for ***** sake! Don't punish players who simply cannot play at peak hours. Give us a ******* chance!
    (6)
    Last edited by Zanmato; 10-22-2019 at 02:03 AM.
    Eorzean Climber (Noborist)

  2. #2
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    There being so many mechanics in rival wings is the reason 4 isn't as bad I think. You don't really need 8 people coordinating in a party to handle most of them. FL maps have 1 simple objective and the rest is pvp, the pvp side of things is why people want full parties.
    (0)
    Last edited by Rhais; 10-22-2019 at 02:03 AM. Reason: spelling

  3. #3
    Player
    SendoTakeshi's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Sendo Takeshi
    World
    Hyperion
    Main Class
    Conjurer Lv 100
    I'm really sad about these changes. As one who participates in large groups for frontlines, it's just spending the night with friends enjoying the game modes we love. Most premades aren't super hardcore or tryhards, they just enjoy pvp in this game and like to party with others who want to actually pvp. These changes cater to those who are only in it for wolfmarks/tomestones and could care less about winning/losing or even trying.

    Why are we being restricted in a social game? SE please realize you're only hurting those that actually care about these game modes, rather than helping. I suspect all of this feedback won't be taken to heart, and you'll just keep adding more wolfmark rewards so 72s keep popping and tell us the community is healthy/active, when in fact people are only there for rewards. I also know many of my pvp friends are going to all switch to one GC and queue at the same time so we get on the same team, so really all you're doing is creating more GC imbalances.

    I don't even want to talk about the deletion of 24mans. That change alone will probably kill frontlines unless you add wolfmark rewards every patch cycle (we know you won't, too)
    (9)
    Last edited by SendoTakeshi; 10-22-2019 at 04:44 AM.

  4. #4
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    940
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Imagine limiting the ability to play with your friends in a Massive Multiplayer Online Role Playing Game.
    (18)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
    Team Stoodges - Crystalline Conflict Community Cup 2025

  5. #5
    Player
    Akimitsu's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Akimitsu Ren
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    SE f***g up PvP? That's unheard of.
    (1)

  6. #6
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    You know it's really stupid knowing the majority of people complaining about the 8-man premades are the ones who only do PVP for the wolf marks, GARO, and currently moogle tomes. The ones who after they get what they want bounce and never return leaving a big mess now for those who want to play with all their friends to keep the content alive.

    I totally welcome the 8-man premades. It's a sense of danger and allows for proper strategy especially in Frontlines where you're dealing with a 1v1v1. Big reason I'm happy for Onsal is that premades are gonna be running around all over so you never know how the match will go. People will learn the land, new strats will form, and overall it'll be fun taking on new content with everyone.

    I am just upset over the 24 mans and 8 man premades being removed. From what I'm told this is really due to the Japanese playerbase mainly going in with the full 72, but I don't see why they would take it out since it's just forcing people to play only at primetime. Which for some mainly goes into raid time, add on the shelf life of content before it's pushed to the side and it's just asking for trouble.

    I think it's gonna be easier to get into FL due to the roulette, but I wouldn't be shocked to see Q's go into late 20 minutes for time to fill up.
    (3)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,823
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    For me frontlines is dead to me after 5.1 not running them again. I only ran them to cap my tomes now I will just do hunts to cap them. SE really needs to quit breaking content more than already is. Be nice for once if SE would fix something and not make it worse.
    (0)
    Last edited by hynaku; 10-25-2019 at 03:45 AM.

  8. #8
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Were the 4man changes for the roulette since 4 mans can que for it. Is it possible other modes are going to be added into the roulette?
    (0)

  9. #9
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    4 Man limit alone makes this patch awesome.
    Cant wait to see the QQ now that people will not be able to stomp PuG's with their premade as easily.

    Forced 72 man sucks tho, it was worth try-harding as solo on 24 man since one could greatly affect the outcome.

    Now if only they added solo-only ranked modes.
    (2)

  10. #10
    Player
    PatOnTheHead's Avatar
    Join Date
    Dec 2015
    Posts
    21
    Character
    King D'
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Class changes look good.
    Nerf's where needed on some classes.
    Signs of new abilities that's good.

    Frontlines changes...who cares.
    Feast updates....???

    Real Topic: How will the class changes affect ranked solo q feast. Let's talk about it.
    (0)

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