I'm sure many will be pleased with these adjustments but personally I feel these changes were quite tone deaf towards what many of the summoner communities were looking for. It seems like all they heard was "Summoner is too busy, just lessen the amount of buttons they have to press by putting egi-assaults on the GCD." The only big improvements I see with these changes is a bit more increased mobility, which is certainly a net positive, and that this will certainly lessen the carpal tunnel complaints.

But it still doesn't address the multitude of complaints that so many of us has had. It doesn't address the consistent pet and summon ghosting issue that has plagued the job since it's inception. It doesn't address the rigidity of the rotation after Stormblood being so free flowing after making aetherflow a targeting attack. It doesn't fix how disjointed the kit feels where half the mechanics of the job do not have any affect on the other. It doesn't address how awkward Dreadwyrm Trance feels to use (heck if anything it makes it feel even more pointless then before). It doesn't address any of the problems with Devotion not activating or missing out on many party members. It doesn't address demi Summons still having to follow us around like lost puppy dogs when every summoner and their grandmother and their grandmothers cat have been asking them to make them stationary since they were added in 4.0.

Now I'm ranting and I try to make my feedback far more constructive. Basically all this is, is a band-aid. It makes a frantic mess of a job a playable mess of a job. It feels like what they did for MCH last expansion, where they make at least the job playable and worth the work you put in, and a minority of players may still enjoy it, but in the end the entire job needs a top down rework. I hope that means they put the same thoroughness and care into reworking SMN as they did MCH.