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  1. #1
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    So much hate about crafting in this thread -_-
    (3)

  2. #2
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Missbone View Post
    So much hate about crafting in this thread -_-
    The issue for a lot of people is how skill bloated it is and how it basically requires macros in order to get HQ reliably at end game. It's well past due for an overhaul and with the cross class going away it might get people to level a crafter for the beast tribe rewards at least or at minimum make it less intimidating for newer players.
    (2)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alestorm View Post
    The issue for a lot of people is how skill bloated it is and how it basically requires macros in order to get HQ reliably at end game. It's well past due for an overhaul and with the cross class going away it might get people to level a crafter for the beast tribe rewards at least or at minimum make it less intimidating for newer players.
    Yeah. I've always thought that crafting was just complex for the sake of being complex. Personally, I don't really like that, but I understand that others do. I'm glad that they are making all these changes though.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #4
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alestorm View Post
    The issue for a lot of people is how skill bloated it is and how it basically requires macros in order to get HQ reliably at end game.
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    (1)

  5. #5
    Player
    Niadissa's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Niadissa Nelhah
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SamSmoot View Post
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    Basically what people are shooting for, is that at a certain threshold of Craftmanship and Control, a Macro will HQ a craft almost regardless of what conditions.

    For myself, it takes at least 2 poor conditions at this point for me to fail a craft. Even getting a poor condition on brygots doesn't instantly fail me.
    (0)

  6. #6
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SamSmoot View Post
    This confuses me. I can't reliably get HQ unless I react appropriately to each Good or Excellent status, which a macro can't do, since there are no conditional statements such as (If Status = Good, do Tricks of the Trade.."
    At a certain stat level (achievable with materia and/or food) it's possible to ensure a 100% HQ rate all the time by savagely overshooting the quality requirements for the item with a macro. A fully melded crafter can do it with all NQ materials with a couple of macros.

    Honestly I don't see that as a real problem either. It's GOOD to get better at something the more gear/stats you get.

    Now if you want to make the case that SE could introduce crafts where the requirements are so high that it can't possibly be done with a macro (because it requires using those condition procs) at 100% then ok, you can make that case. But that's not how crafting works now and it really never has. Sufficient gear will always make you better at this.
    (2)